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Thread: cities formats

  1. #1

    Default cities formats

    Give a look at this cities formats...wouldn't be best to EB to use it his way??
    (maked by PROMETEUS ts and anyone EB or not who need to use it find him to ask permission)...
    https://img113.imageshack.us/img113/6955/19br1.jpg
    Last edited by MaximianusBR; 06-19-2006 at 22:03.

  2. #2

    Default Re: cities formats

    We have talked to Prom about this - nothing final yet, but of course they do look spectacular.

  3. #3

    Default Re: cities formats

    Quote Originally Posted by Teleklos Archelaou
    We have talked to Prom about this - nothing final yet, but of course they do look spectacular.
    !!!you guys exceed all expectations!!!

    You proposed him to join the team or what?
    Last edited by MaximianusBR; 06-19-2006 at 22:36.

  4. #4
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: cities formats

    Quote Originally Posted by MaximianusBR
    !!!you guys exceed all expectations!!!

    You proposed him to join the team or what?
    LOL. PROMETHEUS has been part of the EB team since September/October 2004...

  5. #5
    Guest Dayve's Avatar
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    Default Re: cities formats

    Oh man... Oh man oh man... You guys have to put these cities into EB... Those look spectacular... They would make the campaign map look so much better it's unbelievable...

    But what about eastern and barbarian type cities? Any designs for these?

    Those ships and diplomats look awesome as hell too... Can you get them in there? That would just be the icing on the delicious chocolate topped, whipped cream centered cake that is EB.
    Last edited by Dayve; 06-20-2006 at 00:33.

  6. #6

    Default Re: cities formats

    Quote Originally Posted by Dayve
    Oh man... Oh man oh man... You guys have to put these cities into EB... Those look spectacular... They would make the campaign map look so much better it's unbelievable...

    But what about eastern and barbarian type cities? Any designs for these?

    Those ships and diplomats look awesome as hell too... Can you get them in there? That would just be the icing on the delicious chocolate topped, whipped cream centered cake that is EB.
    agree with all you said...less the part about ships...it's good the way it is in EB...more realistic!

    Aymar de Bois Mauri: didn't knew it......but best this way...so he's alredy recruited just start it if EB team decide........


    good news this new city types!!!

  7. #7

    Default Re: cities formats

    He made them for his Res Gestae mod. We've no desire to steal his thunder - everyone can download RG and see how they like them when he releases them. If he lets EB use them later then we'd be very happy.

  8. #8

    Default Re: cities formats

    Quote Originally Posted by Teleklos Archelaou
    He made them for his Res Gestae mod. We've no desire to steal his thunder - everyone can download RG and see how they like them when he releases them. If he lets EB use them later then we'd be very happy.
    hopefully he will permisse use...let's just wait and see...

  9. #9
    Guest Dayve's Avatar
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    Default Re: cities formats

    I've just been reading the Res Gestae forums and i saw his campaign map... Seems it is the exact same map that RTR is using for their next build... So i'm sure he will let EB use the cities if he will let RTR use the map...

  10. #10
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: cities formats

    I think it was Res Gestae that pioneered the tilted map.

    Those stratmap models do look fantastic. Would they show up that way in the distance on the battlefield too? One thing in EB I love is that I seem to be fighting near cities a lot more often, and it's great seeing a city or town on the plain below; it'd be even better if the models were as stunning as Prometheus'.

    Slightly related, are those weird flat coastal squares fixed in 1.5? Where there should be a port there'd be a flat area, for instance.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  11. #11

    Default Re: cities formats

    The Res Gestae and RTR maps were engineered completely seperately, and as far as I know, neither was based off the idea of the other (having access to the RTR dev forum, I can see that the idea was thrown around for several months before the actual map preview for 7.0 was released, but I do not remember when the RG map was first shown). They are very similar, I'll admit, but there are notable differences.

    Anyway, those cities do look excellent I noticed them in the RG previews recently and thought that they were a great idea. I'm not too sure about the fleets, though; they are huge, while the cities are tiny. But then, that's no different to the current "giant characters" thing that RTW has going on...
    Last edited by Cheexsta; 06-20-2006 at 09:29.

  12. #12
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: cities formats

    the RG map was developed far befoure than the Actual RTR map , I even propesed lot of time ago to EB , but they refused its inclination , I developed this solution ot cut out lot of useless land like deserts and unhabited steppes , so after this I incamerated it into my own mod and thiw was more than a year ago , much more .....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  13. #13

    Default Re: cities formats

    maybe you can let EB use it?

  14. #14
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: cities formats

    Quote Originally Posted by MaximianusBR
    maybe you can let EB use it?
    You must be a bit unattentive, right?

    Quote Originally Posted by PROMETHEUS
    I even propesed lot of time ago to EB , but they refused its inclination

  15. #15
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: cities formats

    Quote Originally Posted by Aymar de Bois Mauri
    You must be a bit unattentive, right?
    I think he refers to the city representations on the campaign map and not the map itself. Which, BTW, look far nicer than the current cities, in my opinion.

    Just out of curiosity, why does EB dislike the tilted map? Although the Sauromatae would lose a lot of playground, I wouldn't consider the loss of the northern steppes very important.
    Last edited by Ludens; 06-20-2006 at 17:06.
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  16. #16

    Default Re: cities formats

    Quote Originally Posted by Ludens
    I think he refers to the city representations on the campaign map and not the map itself. Which, BTW, look far nicer than the current cities, in my opinion.

    Just out of curiosity, why does EB dislike the tilted map? Although the Sauromatae would lose a lot of playground, I wouldn't consider the loss of the northern steppes very important.
    Yeah, i was refering to the city representation on the campaing map not of the map itself....
    Last edited by MaximianusBR; 06-20-2006 at 17:41.

  17. #17
    Ashes to ashes. Funk to funky. Member Angadil's Avatar
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    Default Re: cities formats

    Quote Originally Posted by Ludens
    Just out of curiosity, why does EB dislike the tilted map? Although the Sauromatae would lose a lot of playground, I wouldn't consider the loss of the northern steppes very important.
    We do.
    Europa Barbarorum. Giving history a chance.

  18. #18
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: cities formats

    Quote Originally Posted by Ludens
    Just out of curiosity, why does EB dislike the tilted map? Although the Sauromatae would lose a lot of playground, I wouldn't consider the loss of the northern steppes very important.
    Hm. I do like the fact that Africa is downsized and there's more India, but it does detract from the vastness of the steppe. It would become too easy to conquer for settled nations, whereas this never really happened. It keeps the nomads on the steppe, raiding the surrounding cities, whilst the settled peoples defend and will struggle to make inroads in the cavalry dominated steppe. The steppe people were a constant nuisance and sometime threat to settled people, and it would do them a disservice to reduce their homeground and bunch them up, making them easier to conquer.

    Particularly since one of the new factions appears to be Scythian, to keep the Sauromatae company, it keeps things balanced the way they were historically.

    Mind you, RG and RTR maps look damn nice and there's no doubt it allows for more focus in the centre; though really, I don't think EB lacks in this department.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  19. #19
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: cities formats

    Quote Originally Posted by MaximianusBR
    Yeah, i was refering to the city representation on the campaing map not of the map itself....
    Then I'm sorry. I misunderstood you.

  20. #20
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: cities formats

    Quote Originally Posted by Geoffrey S
    Hm. I do like the fact that Africa is downsized and there's more India, but it does detract from the vastness of the steppe. It would become too easy to conquer for settled nations, whereas this never really happened. It keeps the nomads on the steppe, raiding the surrounding cities, whilst the settled peoples defend and will struggle to make inroads in the cavalry dominated steppe. The steppe people were a constant nuisance and sometime threat to settled people, and it would do them a disservice to reduce their homeground and bunch them up, making them easier to conquer.
    I see. Thanks for answering.
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