I've just been reading the Res Gestae forums and i saw his campaign map... Seems it is the exact same map that RTR is using for their next build... So i'm sure he will let EB use the cities if he will let RTR use the map...
I've just been reading the Res Gestae forums and i saw his campaign map... Seems it is the exact same map that RTR is using for their next build... So i'm sure he will let EB use the cities if he will let RTR use the map...
I think it was Res Gestae that pioneered the tilted map.
Those stratmap models do look fantastic. Would they show up that way in the distance on the battlefield too? One thing in EB I love is that I seem to be fighting near cities a lot more often, and it's great seeing a city or town on the plain below; it'd be even better if the models were as stunning as Prometheus'.
Slightly related, are those weird flat coastal squares fixed in 1.5? Where there should be a port there'd be a flat area, for instance.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
The Res Gestae and RTR maps were engineered completely seperately, and as far as I know, neither was based off the idea of the other (having access to the RTR dev forum, I can see that the idea was thrown around for several months before the actual map preview for 7.0 was released, but I do not remember when the RG map was first shown). They are very similar, I'll admit, but there are notable differences.
Anyway, those cities do look excellentI noticed them in the RG previews recently and thought that they were a great idea. I'm not too sure about the fleets, though; they are huge, while the cities are tiny. But then, that's no different to the current "giant characters" thing that RTW has going on...
Last edited by Cheexsta; 06-20-2006 at 09:29.
the RG map was developed far befoure than the Actual RTR map , I even propesed lot of time ago to EB , but they refused its inclination , I developed this solution ot cut out lot of useless land like deserts and unhabited steppes , so after this I incamerated it into my own mod and thiw was more than a year ago , much more .....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
You must be a bit unattentive, right?Originally Posted by MaximianusBR
Originally Posted by PROMETHEUS
I think he refers to the city representations on the campaign map and not the map itself. Which, BTW, look far nicer than the current cities, in my opinion.Originally Posted by Aymar de Bois Mauri
Just out of curiosity, why does EB dislike the tilted map? Although the Sauromatae would lose a lot of playground, I wouldn't consider the loss of the northern steppes very important.
Last edited by Ludens; 06-20-2006 at 17:06.
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