I hope MTW/VI multiplayer doesn't get shutdown because a lot of effort is going into NTW, DUX and STW mods for multiplayer. The gameplay you can get in MTW/VI with mods is not achievable in RTW/BI.Originally Posted by [cF]Adherbal
I hope MTW/VI multiplayer doesn't get shutdown because a lot of effort is going into NTW, DUX and STW mods for multiplayer. The gameplay you can get in MTW/VI with mods is not achievable in RTW/BI.Originally Posted by [cF]Adherbal
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
let's hope Activision's financial department doesn't notice the "Gamespy MTW lobby hosting" line on their billI hope MTW/VI multiplayer doesn't get shutdown because a lot of effort is going into NTW, DUX and STW mods for multiplayer. The gameplay you can get in MTW/VI with mods is not achievable in RTW/BI.
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Right now Activision is still selling MTW and VI in the USA, but soon MTW Gold will replace them, and Sega publishes that.Originally Posted by [cF]Adherbal
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
I didn't know is Multiple Choice Poll![]()
edit:I only vote for better AI
Last edited by Ness; 06-22-2006 at 21:49.
I agree with most of the points, but my biggest gripe to me is the victory conditions. This is new news to me and once again I am dissapointed with CA for this. One of the reasons MTW was so good was that it was totally free-form, with you being able to anything you wanted to win. Conquer 60% of the world. With that you could play the game differently every time. But with Victory conditions you are forced to go in the same or a similar direction every time. Using the English as an example, what if I just wanted to conquer Europe? With this conditons you will be forced to attack Rome and Constantiople which I may not want to do. They are taking away the freedom of the game. The more I hear of the game, the more I wish I hadn't lost Disc 1 of MTW and could just play that and have no worries about restrictions or inferior AI.
Alternate victory conditions would be nice - so either "conquer the world/60% etc" or some glory goals. Then that would please people like you who want the freeform game and people like me who find "conquer 60%/50 provinces etc" a bit of a yawn. I loved the MTW glorious achievements - especially the crusades and some of the more idiosyncratic ones (the Krak de Chevalier).Originally Posted by The_678
I guess the Council of Nobles missions might give some of the character of GAs - just as the Senate missions did in RTW. I rather like some direction to the game and really liked the Senate missions. They were usually appropriate and the carrots/sticks were just the right magnitude (=> so the missions were optional but nice to pull off).
Generally speaking, customing victory conditions to the faction as BI did makes a lot of sense. EB also does this very well.
Personally I have no problem with those victory conditions. If you had the kind of victory conditions Ignoramus suggested, they could replace the lot by "Replicate history".
I could script you a RTW campaign where all you do is watch history unfold if you like? I don't think many people would enjoy it though.
Slower battles is very important. I'm really really really hoping for a speed bar.
Better AI speaks for itself and is greatly needed.
I though you could only pick one option so I picked better diplomacy. I guess that explains the priority as I see it :P
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Did they move Rome and Constantinople without telling me? I thought they were in Europe. Damn CA! :)Originally Posted by The_678
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