
Originally Posted by
econ21
For what it is worth, my impression so far is that the mods have a very similar underlying philosophy. They aim at making RTW more realistic, both by altering the content (maps, units etc) and the combat system (kill speeds, morale levels, balance of arms etc). In this, I think they both succeed very well. I've played both and greatly admire them for this. The units look great and the combat feels "right", as well as having the more deliberate feel of the combat I enjoyed in STW and MTW.
My impression so far is that EB has more historical research and work so that it deviates rather more from vanilla than RTR. However, RTR is still in progression. For example, RTR 6.2 has done a lot of work on the Romans and Germans, but the Gauls for one could use a little more love and will apparently get that in 7.0.
In terms of the combat system, they use different ways of getting there but I have found RTR 6.0 and EB rather similar in terms of how long heavy infantry melees last and how effective missiles are etc. If anything I'd say cavalry is rather more powerful (and relatively cheaper) in EB than RTR 6.0 but I am happy with either representation.
Both mods also aim to restrict or slow the recruitment of units outside of your factions natural "homelands". Again, they have different ways of doing this but they both work to a similar effect and add to the game's realism, and difficulty level. They also do some other stuff to raise the challenge - e.g. making the economy tighter and giving the player's general's less command stars.
Both mods alter naval combat to make it better. In RTR 6.0, tweaking the stats has made naval combat more bloody and decisive. In EB, fleets are very expensive and so again the combat is more decisive. Different means, similar result. I guess that's a theme of this comparison?
The mods have rather different campaign maps. IIRC, RTR took the area covered by the vanilla map [CORRECTION: apparently, they extended it to the east] and increased the number of provinces. My impression is that EB has a roughly similar number of provinces in the original RTW area but has extended the map south and especially east. Again, different approaches but similar result - a bigger sandpit to play in!
Both mods have unified the Romans and dropped the Senate (reviewer sheds a quick tear at the loss of the fun Senate missions). They have rather different faction line ups - they both represent the "big players" of the period but, if you want to play the ancient Britons, don't play RTR. If you want to play the Numidians, don't play EB. etc
EB have done some very fun things with the trait system and related stuff. Some generals can compete in the Olympics, others get triumphs etc. Some factions don't even have offspring anymore but choose generals through a "man of the hour". RTR seems more like vanilla in these respects, IIRC. On a related point, EB have changed the faction victory conditions whereas RTR still requires "conquer 50 provinces" (making playing the 40 province Seleucids rather a short game).
Finally, EB is a beta whereas RTR is a more finished product that has been patched many times. I can't recall encountering a CTD in RTR (well, I lie - I think it was in 6.0 - I won as Rome and was rewarded with a CTD! anti-climatic at the time but at least, I'd finished my campaign). However, I am getting daily or more crashes with EB (I'm around 243 BC in my Roman game). I can work around them, but it is taking a lot of willpower to keep playing. There are also other aspects of EB that seem frustrating because it is a beta - for example, AI bribery of my towns is making my game not fun (taking a city once is fine, but having to keep retaking it due to some diplomat is not so great).
Bottomline - I think they are both amazing mods. Incredibly ambitious and with ambitions that perfectly suit my tilt. They are both massive endeavours, involving many people and changing RTW in a myriad of ways. They transform RTW from an ultimately unchallenging and occasionally annoyingly ahistorical strategy game into a serious historical wargame that is fun to play. To some extent, they are the Pepsi and Coke of RTW mods - they are really remarkable similar. If forced to identify differences, at the moment, I would say RTR is more polished and playable whereas EB is more ambitious and promising. But I don't wish to offend either team, whose works have given me a lot of pleasure now and will continue to do so in the future.
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