Poll: Are you satisfied with the number of factions in MTW2?

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  1. #1

    Default Factions discussion...

    I opened this space to discutions about factions...if the moderators permit it...
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    This can be useful to people who don't know what's the game 21 factions announced by CA:

    Certainly unplayable factions: 4
    Papal States
    Aztecs
    Timurids
    Mongols

    Factions I'm almost sure will be playable: 11
    England
    France
    Spain
    Venice
    Byzantium
    Holy Roman Empire
    The Egyptians
    The Moors
    The Turks
    The Russians
    Denmark

    Factions that maybe can be playable: 6
    Poland
    Milan
    Scotland
    Sicily
    Portugal
    Hungary
    ------------------------------------------------------
    Poll question: Are you sactisfacted with the number of factions in MTW2?
    My answer is Yes ...

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    Will start with two questions: what faction you think should be in the game??( please elaborate the answer...)( and for God Sake don't make it nationalistic!)

    and in your opinion what factions should be playable???(maximum 11 but i think maybe CA can raise it to 15...)
    Last edited by MaximianusBR; 06-21-2006 at 23:00.

  2. #2

    Default Re: Factions discussion...

    Voted no. Not because I think the game will be un-fun with only 21 factions, but because I'd like to see modders have the option to add more/different factions. So, while I've really don't have a gripe with the 21 factions that CA has announced, I very much hope they allow (and the engine can handle) 30 factions.
    Magnum

  3. #3

    Default Re: Factions discussion...

    I defenitely hope they raise the faction limit. From their hinting at Mayans and Incans, it sounds like they have defenitely gone up from the original 21.

  4. #4
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: Factions discussion...

    Why doesnt CA make all factions playable? They know the modders will make it that way.

    Anyway, more factions= more diplomacy, more strategy, and more cities. So no.
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  5. #5

    Default Re: Factions discussion...

    Same here. What is the point of non playable factions? All should be playable and that is the first thing I will mod when MTW II is released

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  6. #6
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Factions discussion...

    About the only factions I'd are Serbia, Lithuania, and some Muslim Perisan faction (I don't know enough about them to make a judgement on which).

    Why Serbia?
    Well of any possible Bulkan factions they could made different enough from Former Romania or Hungary to be intesting. And they were never more than a protectorate of Former Romania (unlike Bulgaria). Plus it's always good to have more orthodox factions in the game.

    Why Lithuania?
    Not having the eastern end of the map nothing but rebel provinces would be nice. Lithuania was a major regional power in the north east. WArring against the Russians, the Poles, and the Teutonic knights. Plus until the mid game they'd be pagan. So the idea of being able to convert from the old gods to eastern or western christianity or even Islam could be interesting.

    Adding a Muslim Persian faction is good thing because we need more Muslim factions. The only one I know of is the Khwarizmian Shah's though. But they might be off the map.
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  7. #7

    Default Re: Factions discussion...

    i voted no, first of all it gets boring after a while because there is only so much you can do with each faction, and secondly whats the point of having factions in the game IF YOU CANT BE THEM, i want to be the damn mongols and vikings and the scottish, you know the awsome ones, quit limiting it to the same old factions, put some interesting ones in there, and lastly put all the real factions that were around then, it only makes sense if you are going for reality

  8. #8
    Member Member SWT's Avatar
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    Default Re: Factions discussion...

    Castilla and Aragón were not the same. There was even a little state called Navarra, but it's too small to be a faction in the game.

    The fact is Castilla and Aragón didn't become "Spain" until fifteenth century.

    About the other factions... Maybe it's enough. I don't know much about Denmark but...

  9. #9
    Son of a Star Member Bar Kochba's Avatar
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    Default Re: Factions discussion...

    do u think it will be possible in this game to be able to play as emeging factions like the mods in BI
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  10. #10
    Member Member Fwapper's Avatar
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    Default Re: Factions discussion...

    I want a playable faction for each area. Every playable faction should be very different and have unique technology trees and units. The other factions should be there just to add some extra challenge and improve the diplomacy (hopefully)

    I liked in RTW how there are several different cultures. (Greek, Roman, Barbarian, Eastern, Egyption) And each one has a different style of warefare.

    I'd like to see lots of different cultures with one or two playable factions in each. (As well as a couple of nonplayable ones)

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  11. #11

    Default Re: Factions discussion...

    I think they should include Ireland as we were independent until 1169, and the game starts in 1080.

  12. #12
    mostly harmless Member B-Wing's Avatar
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    Default Re: Factions discussion...

    The reason factions like Ireland and Wales aren't playable is because they didn't present a significant threat to other kingdoms during the time period. Nobody was making political alliances with them or anything, and they were weren't launching full scale invasions on other countries, so its sufficient to represent them as rebels in the game.

    Don't think I would mind if CA were to make every single province occupied by a playable faction, but I don't consider worth delaying the game for.
    Last edited by B-Wing; 07-05-2006 at 19:36.

  13. #13

    Default Re: Factions discussion...

    Thats nice amount of playable factions. It would be anyway better if there were more playable factions.

  14. #14

    Default Re: Factions discussion...

    IMHO Unless CA surprises us and have lots more factions (ie no rebel controlled at start but factions instead, both small (such as Obodrites etc.) and large (such as Cumans etc.), in which case not all have to be playable at start (though modding them to become that should be extremely easy)) I say all that appears on the map at campaign start except possibly the Papal States should be playable without any modding whatsoever needed.
    We have this almost mythical tree, given to us by the otherwise hostile people in the east to symbolize our friendship and give us permission to send caravans through their lands. It could be said to symbolize the wealth and power of our great nation. Cut it down and make me a throne.

  15. #15
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Factions discussion...

    I was suprised that at least 1 kingdom of Ireland was not in it. I think that their should be very few rebel factions at the beggining, if any at all. Leinster would probably be the best bet, so I hope they add it in an expansion pack.

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  16. #16
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Factions discussion...

    If they could use my suggestion of minor AI faction they could probably double the number of Factions although those would not be playable .....Anyway I have read on the main forum where they publicize the main 5 factions there that the Papal states are playable.....

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  17. #17

    Exclamation Re: Factions discussion...

    THEY BETTER HAVE DAMN Denmark VIKINGS!!!
    KILL THE VIKINGS!!! KILL THE GAULS!!! KILL THE GERMANS!!! KILL THE HUNS!!!

    FOR ROME!!! FOR ROME!!! FOR ROME!!!
    we will die this day for rome

  18. #18
    Member Member Tiberius maximus's Avatar
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    Default Re: Factions discussion...

    i voted the third one cause having unplayable factions just isnt any fun!
    and the only way i wouldnt mind more factions is if the number of provinces/regions went up considerably otherwise each faction would only start with like 2 pieces of land

    and if scotland isnt playable then im goin to be very angry and dissapionted

  19. #19

    Default Re: Factions discussion...

    One faction I would love to play is Mongols! I loved the Scythians in RTW and their horse archers - Mongols would probably have awesome horse archers.

  20. #20

    Default Re: Factions discussion...

    Poll question: Are you sactisfacted with the number of factions in MTW2?
    My answer is:
    NO

    Serbia, from the Great Zupan Stefan Nemanja( 1196) to the Tsar Dushan, was great force on Balkan and in the begining of the 14 century ruled 3/4 of Balkan.

    And there are other factions too..



    P.S. Sorry for my bad english.

  21. #21

    Default Re: Factions discussion...

    Quote Originally Posted by B_Ray
    The reason factions like Ireland and Wales aren't playable is because they didn't present a significant threat to other kingdoms during the time period. Nobody was making political alliances with them or anything, and they were weren't launching full scale invasions on other countries, so its sufficient to represent them as rebels in the game.

    Don't think I would mind if CA were to make every single province occupied by a playable faction, but I don't consider worth delaying the game for.
    No one allied with the Irish. Well for a start the welsh did. Gryffud ap Cynan received military help from Muircheartach Ó Briain in re-establishing himself. Magnus Barelegs married the daughter of Muircheartach too. Arnulf de Montgomery recieved military help from him as well in their attempts to establish an independant lordship in south wales. Muircheartach also seems to have a good diplomatic relationship with the King of Scotland. One Diarmait Mac Mael na mBó assisted the sons of Harold Godwinson in their raids on the west coast of england in order to try to re-establish themselves. As well as that Henry II, the greatest of the anglo-norman monarchs, also required assistance from the Great Grandson of Diarmaid Mac Mael na mBó, Diarmaid na nGall Mac Murchadha in his wars against the welsh. So to say NO ONE bothered to make alliances with the Irish, is a gross exaggeration.

  22. #22
    Member Member Horatius's Avatar
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    Default Re: Factions discussion...

    However Ireland was never nearly as important as Scotland or Wales in terms of political or military importance.

  23. #23
    {GrailKnights} Member hoetje's Avatar
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    Smile Re: Factions discussion...

    I agree that unplayable factions aren't cool.The number of factions look quite okay though,but as most of you say,they should make a harder effort to introduce 30-ALL playable- factions.
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