Vitelsbah? You mean Hohenstauffen? Or Saxon?
Vitelsbah? You mean Hohenstauffen? Or Saxon?
I'm hoping all the already confirmed factions that exist at the start date will be playable. If they add one single faction, I would want it to be Lithuania. I'm also assuming that the Swiss and Burgundians emerge later in the game, as they did in MTW.
I don't care one way or another about the playability of American factions. I know I wouldn't even want to play them, and I wish the Americas weren't reachable in the game at all.
Considering how easy it was to make non-playable factions in RTW playable (simply cutting and pasting their position in a single text file), I'm not really concerned about who they make initially playable, but it would be nice to have some proper victory conditions and whatnot.
It would be good to be added...Originally Posted by B_Ray
IMHO Eastern Europe lacks factions. I would like to see Serbs there and in my not very humble opinion there should be Bulgaria,too. Why? It's true it didn't existed in 1080 but Bulgarians lived in a large part of the empire and they already had almost five centuries state tradition (from 681 to 1018) and many rebellions against the Byzantine government. So definately Bulgarians can not be playable but should be included as a faction ( like Burgundy in MTW) ready to emerge if the ruler is not careful. I miss Aragon (oops maybe it does not existed at that time), Swiss and probably Burgundy, too. And more Eastern factions,please.
To sum up the number of factions should be increased.
Last edited by Prince Cobra; 06-24-2006 at 05:04.
R.I.P. Tosa...
IMO I dont see why they have to hardode a 21 limit max, couldnt they just raise the limit to say 30, so that modders can have freedom. CA dont have to add any more to Medieval, and Modders then will love the modding potential of Medieval 2, effectively putting both parties in benefit, CA getting better reputation among the community, and modders having more freedom...
Regards
Lentonius
Hey, Im back
From what CA has implied the 21 faction hardcode was for min spec. More factions=bigger load on the CPU and ram (thus needing more of it) of the computer running the game.
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
Hohenstauffen and the Saxons weren`t as important as The Wittelsbacher. TheWittelsbacher were one of the Kurfürsten Familiy who elected the KaiserOriginally Posted by AntiochusIII
The Enemy of my enemy isn`t my friend.
Some quotes of my prefer philospher Sepp Herberger:
"The round have to be in the bracket"
"The play takes 90 minutes"
"After the play is before a play"
I think the Hohenstauffen were more important than the wittelsbacher, but in a different era. The hohenstauffen were main contenders for the imperial title in the period 1130-1250 and some of the family members were emperors (Friedrich Barbarossa, Heinrich VI, Friedrich II). The Wittelsbacher were important, but were eclipsed by the Habsburger and Luxemburger in the era 1300-1500.Originally Posted by Antiochius
i like the 11 playable factions, but the 6 nations that are still up in the air seem unnecesary and realy just mimic the other 11 with the exception of the Scots and Huns. i'd really like to see one of the really strong african nations of the era like Mali or Ethiopia. i posted this comment elsewheres as well. Mali was bigger than the HRE and wealthier. It had a huge cavalry army and existed as a Muslim state just south of Morocco from 1235 to 1546. Or maybe they could include Ethiopia as a christian faction. They were allied with the papacy since 1204. Just a thought. I figure if you're going to include amerindian nations that had no contact WHATSOEVER with the main factions, why not include lesser know but very powerful nations that did exist in the same hemisphere. what do u guys think?
I'm content with the factions that are included into the game, although I wouldn't mind the hardcoded limit to be upped a bit so that the mods out there can make those slower-paced games with lots of factions that I also enjoy playing.
Concerning the aspect of playable and unplayable factions, it seems like 17 factions will be playable and the only ones that are not playable are so for obvious reasons:
Papacy: Can't play the Pope as sure as you couldn't play the Senate
Mongols: They appear sometime in the game and are probably a major scripted event.
Timurids: Will probably also appear later in the game and plague the Turks/Egyptians.
Aztecs: Are sitting in the New World waiting to be crushed by the Europeans.
I'm not saying you can't include emerging factions as playable but I have always found that to be a very awkward solution.
Cheers!
Ituralde
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
As it turns out - we now know for sure that there are 17 playable factions... Another shread of information is released from the gut of CA... hurruh!
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Self proclaimed loser of 'User Who Looks Most Like His Avatar' competition.
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