Poll: Are you satisfied with the number of factions in MTW2?

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  1. #1
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Factions discussion...

    Vitelsbah? You mean Hohenstauffen? Or Saxon?

  2. #2
    mostly harmless Member B-Wing's Avatar
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    Default Re: Factions discussion...

    I'm hoping all the already confirmed factions that exist at the start date will be playable. If they add one single faction, I would want it to be Lithuania. I'm also assuming that the Swiss and Burgundians emerge later in the game, as they did in MTW.

    I don't care one way or another about the playability of American factions. I know I wouldn't even want to play them, and I wish the Americas weren't reachable in the game at all.

    Considering how easy it was to make non-playable factions in RTW playable (simply cutting and pasting their position in a single text file), I'm not really concerned about who they make initially playable, but it would be nice to have some proper victory conditions and whatnot.

  3. #3

    Default Re: Factions discussion...

    Quote Originally Posted by B_Ray
    I'm also assuming that the Swiss and Burgundians emerge later in the game, as they did in MTW.
    It would be good to be added...

  4. #4
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: Factions discussion...

    Swiss faction? I know id play that.
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    Retired Senior Member Prince Cobra's Avatar
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    Lightbulb Re: Factions discussion...

    IMHO Eastern Europe lacks factions. I would like to see Serbs there and in my not very humble opinion there should be Bulgaria,too. Why? It's true it didn't existed in 1080 but Bulgarians lived in a large part of the empire and they already had almost five centuries state tradition (from 681 to 1018) and many rebellions against the Byzantine government. So definately Bulgarians can not be playable but should be included as a faction ( like Burgundy in MTW) ready to emerge if the ruler is not careful. I miss Aragon (oops maybe it does not existed at that time), Swiss and probably Burgundy, too. And more Eastern factions,please.
    To sum up the number of factions should be increased.
    Last edited by Prince Cobra; 06-24-2006 at 05:04.
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  6. #6
    Back in style Member Lentonius's Avatar
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    Default Re: Factions discussion...

    IMO I dont see why they have to hardode a 21 limit max, couldnt they just raise the limit to say 30, so that modders can have freedom. CA dont have to add any more to Medieval, and Modders then will love the modding potential of Medieval 2, effectively putting both parties in benefit, CA getting better reputation among the community, and modders having more freedom...

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  7. #7
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Factions discussion...

    From what CA has implied the 21 faction hardcode was for min spec. More factions=bigger load on the CPU and ram (thus needing more of it) of the computer running the game.
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  8. #8
    Jedi-Master Member Antiochius's Avatar
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    Default Re: Factions discussion...

    Quote Originally Posted by AntiochusIII
    Vitelsbah? You mean Hohenstauffen? Or Saxon?
    Hohenstauffen and the Saxons weren`t as important as The Wittelsbacher. TheWittelsbacher were one of the Kurfürsten Familiy who elected the Kaiser
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  9. #9

    Default Re: Factions discussion...

    Quote Originally Posted by Antiochius
    Hohenstauffen and the Saxons weren`t as important as The Wittelsbacher. TheWittelsbacher were one of the Kurfürsten Familiy who elected the Kaiser
    I think the Hohenstauffen were more important than the wittelsbacher, but in a different era. The hohenstauffen were main contenders for the imperial title in the period 1130-1250 and some of the family members were emperors (Friedrich Barbarossa, Heinrich VI, Friedrich II). The Wittelsbacher were important, but were eclipsed by the Habsburger and Luxemburger in the era 1300-1500.

  10. #10
    Member Member MansaSakura's Avatar
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    Default Re: Factions discussion...

    i like the 11 playable factions, but the 6 nations that are still up in the air seem unnecesary and realy just mimic the other 11 with the exception of the Scots and Huns. i'd really like to see one of the really strong african nations of the era like Mali or Ethiopia. i posted this comment elsewheres as well. Mali was bigger than the HRE and wealthier. It had a huge cavalry army and existed as a Muslim state just south of Morocco from 1235 to 1546. Or maybe they could include Ethiopia as a christian faction. They were allied with the papacy since 1204. Just a thought. I figure if you're going to include amerindian nations that had no contact WHATSOEVER with the main factions, why not include lesser know but very powerful nations that did exist in the same hemisphere. what do u guys think?

  11. #11
    Hammer of the Scots. Member r johnson's Avatar
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    Default Re: Factions discussion...

    Quote Originally Posted by MansaSakura
    i like the 11 playable factions, but the 6 nations that are still up in the air seem unnecesary and realy just mimic the other 11 with the exception of the Scots and Huns. i'd really like to see one of the really strong african nations of the era like Mali or Ethiopia. i posted this comment elsewheres as well. Mali was bigger than the HRE and wealthier. It had a huge cavalry army and existed as a Muslim state just south of Morocco from 1235 to 1546. Or maybe they could include Ethiopia as a christian faction. They were allied with the papacy since 1204. Just a thought. I figure if you're going to include amerindian nations that had no contact WHATSOEVER with the main factions, why not include lesser know but very powerful nations that did exist in the same hemisphere. what do u guys think?
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  12. #12
    Member Member Ituralde's Avatar
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    Default Re: Factions discussion...

    I'm content with the factions that are included into the game, although I wouldn't mind the hardcoded limit to be upped a bit so that the mods out there can make those slower-paced games with lots of factions that I also enjoy playing.

    Concerning the aspect of playable and unplayable factions, it seems like 17 factions will be playable and the only ones that are not playable are so for obvious reasons:
    Papacy: Can't play the Pope as sure as you couldn't play the Senate
    Mongols: They appear sometime in the game and are probably a major scripted event.
    Timurids: Will probably also appear later in the game and plague the Turks/Egyptians.
    Aztecs: Are sitting in the New World waiting to be crushed by the Europeans.

    I'm not saying you can't include emerging factions as playable but I have always found that to be a very awkward solution.

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  13. #13
    Member Member Fwapper's Avatar
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    Default Re: Factions discussion...

    As it turns out - we now know for sure that there are 17 playable factions... Another shread of information is released from the gut of CA... hurruh!

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