It's been a while since I did it, but as best as I can rememeber you follow your (great) tutorial but edit in Adherbal's bit:
In CI's case the 2 text file excerpts look like this:
descr_vegetation.txt (part 1)
Code:
;4a palm forest trees - thx to Shifty and Teleklos of EB
model sa_tree_01
{
level ../bi/ci/data/models_vegetation/palm_1.CAS
}
model sa_tree_02
{
level ../bi/ci/data/models_vegetation/palm_2.CAS
}
model sa_tree_03
{
level ../bi/ci/data/models_vegetation/palm_3.CAS
}
model sa_tree_04
{
level ../bi/ci/data/models_vegetation/palm_4.CAS
}
model sa_tree_05
{
level ../bi/ci/data/models_vegetation/palm_5.CAS
}
model sa_tree_06
{
level ../bi/ci/data/models_vegetation/palm_6.CAS
}
model sa_tree_07
{
level ../bi/ci/data/models_vegetation/palm_swamp_shrub.CAS
}
model sa_tree_08
{
level ../bi/ci/data/models_vegetation/palm_shrub.CAS
}
descr_vegetation.txt (part 2)
Code:
vegetation 4a_near_harad_forest
{
layout 120 palm_layout.tga
radius 2
height_range 0.4 0.8
aspect_range 0.7 1.3
lod trees
model sa_tree_02
model sa_tree_03
model sa_tree_04
model sa_tree_05
}
;4a
vegetation 4a_near_harad_dense_forest modifies 4a_near_harad_forest
{
}
and descr_climates.txt as:
Code:
climate semi_arid
{
colour 0 114 188
heat 2
strategy summer sparse_tree olive_a.cas 10
strategy summer dense_tree olive_a_impassable.cas 10
strategy summer canopy olive_a_canopy.cas 12
battle_vegetation
dense_forest 4a_near_harad_dense_forest
dense_scrub semi_arid_dense_scrub
battle_winter_vegetation
dense_forest 4a_near_harad_dense_forest
dense_scrub semi_arid_dense_scrub
env_map data/battlefield/envmaps/grass.dds
}
Then, when all is generated (.vege files, tgas and db), simply copy the veg db file, desc_vegetation.txt, descr_climates.txt into your mod folder's data folder; and then make a vegetation folder in your data folder and copy the *new* sprites into the sprites subfolder, and the *new* textures into a new textures folder, and the *new* generated .vege files (I had 41 of them) direct into the new vegetation folder.
Restore all rtw data files (which should have all been backed up) to vanilla (not least to test your modfolder is working and not drawing from above!)
Does this help?
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