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Thread: Tutorial: Placing Palms on the Battlemap

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  1. #33
    Senior Member Senior Member Duke John's Avatar
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    May 2003
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    Default Re: Tutorial: Placing Palms on the Battlemap

    The first problem is that the engine uses the wrong trees at long distance, while the second problem is about the wrong trees at short distance.
    In this case everything seems to work [...] until you get up close.
    ...
    Hmm, he probably:
    In this case everything seems to work except some sprites so that the forest appear as a normal deciduous with a few of the tall thin palms (until you get up close where it works again).

    Ah! In that case, did you try my earlier suggestion:
    You still have original DDS files around in the sprites folder.
    That is why I asked wether you deleted everything. If you still have old sprites in DDS format then the game will use those instead of your generated TGA sprites.

    I guess that you removed only the VEGE files, and not also the content of the data\vegetation\sprites.
    Last edited by Duke John; 08-18-2006 at 15:58.

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