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Thread: Tutorial: Placing Palms on the Battlemap

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  1. #1

    Default Re: Tutorial: Placing Palms on the Battlemap

    Quote Originally Posted by Dol Guldur
    Teleklos, do you have it working now from in a rome -mod folder?
    I have been away from this issue for a while, working constantly on other things, but unfortunately we still don't have the palms in EB. It's not just the sprites that aren't working, but it's the palms entirely. We can get them to work on the base build, but not in the -mod folder version.

    Can I ask you what the vegetations files that you have brought into your mod folders are exactly? Maybe we have something else that is conflicting with it. I wanted to tear my hair out before dealing with this, and I don't know that this time around will be any different, but we desperately need these in our mod.

  2. #2
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Tutorial: Placing Palms on the Battlemap

    If you use R:TW 1.5 then you could send me the files (send the link through PM) and I'll have a look. I'll need the contents of the models_vegetation folder, descr_climates.txt and descr_vegetation.txt.

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Tutorial: Placing Palms on the Battlemap

    Welcome back, Teleklos.

    I've PM'd you my files. They are for a BI mod folder but maybe they will help you see something you've missed.

    Dol Guldur
    "One of the most sophisticated Total War mods ever developed..."

  4. #4

    Default Re: Tutorial: Placing Palms on the Battlemap

    How do you put in the shadow?

  5. #5

    Default Re: Tutorial: Placing Palms on the Battlemap

    Great tutorial, worked great sprites everything worked (i used Duke Johns tutorial sorta did a combination of the both). ANyways. IT was working great as this screenshot shows.

    https://i22.photobucket.com/albums/b...lm_forests.jpg

    So I then added the following folders (including all thats in them) and files to my mod install folder (which just overwrites the necessary files not a -mod folder:

    models_vegetation
    vegetation

    descr_vegetation.db
    descr_vegetation.txt

    Anyways I tested then installing my mod folder (overwriting again) and played my mod. Problem was now the palms were using different sprites. A combination of pines and my palm trees.

    https://i22.photobucket.com/albums/b...s/palm_bug.jpg

    Anyone have any idea what could be wrong?
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Tutorial: Placing Palms on the Battlemap

    This is the same problem I had I believe. The solution is above.
    "One of the most sophisticated Total War mods ever developed..."

  7. #7

    Default Re: Tutorial: Placing Palms on the Battlemap

    I thought that it was the same. But you were using a mod folder. I have directly overwriten the files in the rome folder. the only semi_arid_dense_forest_0.tga is the one that contains my palm sprites.


    EDIT: SHOOT missed the tgd.dds. Thats why they blend. Okay issue resolved
    Last edited by caius britannicus; 11-07-2006 at 00:21.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

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