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  1. #1

    Default Re: Tutorial: Placing Palms on the Battlemap

    Great tutorial, worked great sprites everything worked (i used Duke Johns tutorial sorta did a combination of the both). ANyways. IT was working great as this screenshot shows.

    https://i22.photobucket.com/albums/b...lm_forests.jpg

    So I then added the following folders (including all thats in them) and files to my mod install folder (which just overwrites the necessary files not a -mod folder:

    models_vegetation
    vegetation

    descr_vegetation.db
    descr_vegetation.txt

    Anyways I tested then installing my mod folder (overwriting again) and played my mod. Problem was now the palms were using different sprites. A combination of pines and my palm trees.

    https://i22.photobucket.com/albums/b...s/palm_bug.jpg

    Anyone have any idea what could be wrong?
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Tutorial: Placing Palms on the Battlemap

    This is the same problem I had I believe. The solution is above.
    "One of the most sophisticated Total War mods ever developed..."

  3. #3

    Default Re: Tutorial: Placing Palms on the Battlemap

    I thought that it was the same. But you were using a mod folder. I have directly overwriten the files in the rome folder. the only semi_arid_dense_forest_0.tga is the one that contains my palm sprites.


    EDIT: SHOOT missed the tgd.dds. Thats why they blend. Okay issue resolved
    Last edited by caius britannicus; 11-07-2006 at 00:21.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Tutorial: Placing Palms on the Battlemap

    Ah, I see. And there is not two files of the same name but one with tga and one with the tga.dds extension? I'm sure you checked that.

    I've sort of lost touch with RTW modding, being in bi and a modfolder thereof for so long now.

    EDIT: Glad you found it :) At least it did not take you the many weeks it took me to locate my problem ;)
    Last edited by Dol Guldur; 11-07-2006 at 00:23.
    "One of the most sophisticated Total War mods ever developed..."

  5. #5

    Default Re: Tutorial: Placing Palms on the Battlemap

    The reason I didn't spot it earlier was I was looking at my back up folder instead of the actually rtw folder. I feel like an idiot.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Tutorial: Placing Palms on the Battlemap

    Don't worry, I spent ages trying to work out why my edu changes weren't having any effect..it was quite some time before I realised I had not deleted the name of an old backup edu file and had been editing "export_descr_unit_.txt" :(

    You seem to be progressing very well!
    "One of the most sophisticated Total War mods ever developed..."

  7. #7

    Default Re: Tutorial: Placing Palms on the Battlemap

    Having some problems. I'd like to ask a question or two though:

    -is it necessary to install all of your palm files onto a regular 1.5 build, then copy that vegetation.db file, start over on your -mod format build, and insert that vegetation.db file there? If it is... gah

    I'm getting ctd's when trying this new vegetation method, but my old way was getting a mix of those palm and conifer sprites (as CB mentioned) still which was bad.
    I assume the ctd is because (1) there is no vegetation.db file inside my -mod files, and (2) the new vegetation type isn't present in the "base" files which is where the vegetation.db is based off of.

    This was so simple with a non - mod build. Grrrrr. (but changing UI images and such was such a pain back then)

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