I was thinking about the big four-wheeled "chariots" that were drawn by onagers used by the Sumerians for possible use in Antiquity: Total War and I had this thought:
Donkeys, onagers, asses, etc. are all extremely stubborn animals. For the Sumerian's carts, however, they had to use them because they had no other option; horses were at this point in history were very comparable to onagers, and only grew into what we're familiar with today because you can selectively breed them, which you can't do with donkeys and onagers.
Naturally, the use of these animals was hardly ideal for the Sumerians. Donkeys are very tolerant to whipping, and when asked to move will usually either start sprinting away and become hardly controllable... or they'll just keep standing there.
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Since I think this idea of your chariots simply refusing to budge when you ask them to is important not only for historical authenticity but also for balance, I'm wondering if there's a way to do that.
Could, perhaps, there be a way for these units to go "berserk" in game terms (so that you can select them, but they'll ignore you) - but only for a short while, and only about 50% of the time you give them an order?
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