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Thread: New Command for M2TW and/or R2TW

  1. #1

    Default New Command for M2TW and/or R2TW

    Fellow Gamers,

    Ave! I believe the following commands would enhance gameplay and would like them to be implemented by CA in the subsequent TW:

    COMMAND DESCRIPTION
    PROTECT when this command is issued, the protector (the one being clicked first) will stay close and position itself between the enemy and the protected (the one being clicked second). Unit that has stealth capability will remain hidden. When the protected unit moves, the protector moves accordingly. Units suitable for this command: triarii, battlefield ninja.

    SCREEN upon issuing this command, the unit will stay ahead of the unit being clicked second. Unlike PROTECT, the SCREEN unit will not come to the rescue of the other unit but it will just stay ahead and perform reconnaissance. Units suitable for this command: Light cavalry

    REGROUP upon issuing this command, the unit will MOVE away from the enemy and toward the friendly units of the map. Units suitable for this command: fatigue units

    SCOUT upon issuing this command, the unit will automatically explore the map and stay close to the enemy's General unit but far enough to be engaging in hand-to-hand combat. Units suitable for this command: light infantry, light cavalry.

    ENVELOP upon issuing this command, the unit will form a big circle around the target. Units suitable for this command: heavy infantry units such as Bastarne)

    FLANK upon issuing this command, the unit will run to the side of the target and then charge into the target's side/rear. Units suitable for this command: heavy Infantry, heavy cavalry

    ROUT upon issuing this command, the unit will RUN away from the enemy and toward the friendly side of the map. Units in ROUT will drop their weapons (resulting in a decrease of attack and defence factors) while increasing speed. Units suitable for this command: all


    GENERAL COMMAND
    (To be issued by the General or a Captain* only)

    RALLY upon issuing this command, all units under the same hot key as the issuing unit will move away from its engaging enemy and REGROUP toward the issuer.

    ADVANCE upon issuing this command, all units under the same hot key as the issuing unit face toward the enemy and move in a walk pace.

    *A General would be the family member/unit that is the overall commander of the troops. A Captain would be the leading unit in an assigned hot key. Say you have 1 Family member, 1 Equite and 4 Hastati and you hot key it so that the both the Family member and the Equite have 2 units of Hastati in its group. The overall General is the family member whereas the Equite would be the Captain.

  2. #2
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: New Command for M2TW and/or R2TW

    Welcome to the org!

    Those commands would require a lot of AI scripting, and you're probably better off commanding them manually.

    I'd be more interested in improved skirmishing behaviour, and maybe an attack mode that will make the unit try to wrap around the flank of another unit (wich would be useful against enemy spearmen)

    It may be interesting to assign a captain to command a specific section of the battle line, a bit like the group AI. In RTW I'd have loved being able to assign the phalanx units to a competent AI whilst I command the cavalry personally.
    Last edited by Kralizec; 06-25-2006 at 00:08.

  3. #3
    Quintus Libo / Austria Member Glaucus's Avatar
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    Default Re: New Command for M2TW and/or R2TW

    Or have it like in Take Command of Second Manassas. Each sub-unit has its own commander, with a unique personality. When you give him a command, he'll do it, but adjust to his own personality. This makes it better since you have to give the aggressive commanders offensive roles, or else they'll advance anyway. Makes it more interesting.
    HBO Rome:
    Mark Anthony
    :I shall be a good Politican, even if it kills me... or anyone else for that matter.

  4. #4

    Default Re: New Command for M2TW and/or R2TW

    Kralizec, thanks for the welcome.

    While some AI scripting may indeed by required, I think it is not something beyond CA's capabilities. I think the incorporation of these commands can enhance the gameplay a great deal.

  5. #5
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: New Command for M2TW and/or R2TW

    I llike it. You got me hopes up though. I thought this was official. I like the hot key stuff. I have little patience for 'holding the hands of my troops' as I like to say and guide them through absolutely everything. Great ideas, most of them, except for the rout. Why surrender?

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  6. #6
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: New Command for M2TW and/or R2TW

    There was a rout command in MTW. In that game it was more difficult to disengage a unit and run him to a safe distance. Routing did this immediately.

  7. #7

    Default Re: New Command for M2TW and/or R2TW

    Welcome to the bOrg. You will now be assimilated.
    Abandon all hope.

  8. #8
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New Command for M2TW and/or R2TW

    Quote Originally Posted by Mithrandir
    Welcome to the bOrg. You will now be assimilated.
    Don't mind him...
    Just pay him some dollars and he'll become your watchdog.
    Ja mata, TosaInu. You will forever be remembered.

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  9. #9

    Default Re: New Command for M2TW and/or R2TW

    welcome. although those commands would need HEAVY scripting.

  10. #10
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: New Command for M2TW and/or R2TW

    Welcomix tix Guildix.

    My Bartixix isn't as good as it used to be.


    Welcome to the Guild. I think you deserve full membership just for that post, personally. Very good read.

  11. #11

    Default Re: New Command for M2TW and/or R2TW

    Thanks for your comments.

    I believe some of the commands that I have come up with (and their variance) have been already in existence in other RTS games. Since many of us keep on asking CA on providing a better AI, I think this will give them a more concrete idea on what we are expecting.

  12. #12

    Default Re: New Command for M2TW and/or R2TW

    Can I move this thread to the "Coliseum"?

  13. #13

    Default Re: New Command for M2TW and/or R2TW

    No.


    But that's where the all-might-mod-team steps in .

    -> Moved.
    Abandon all hope.

  14. #14

    Default Re: New Command for M2TW and/or R2TW

    Well , I thought I'd copy it instead :

    https://forums.totalwar.org/vb/showthread.php?t=66382

    the last 10 posts went missing though
    Abandon all hope.

  15. #15

    Default Re: New Command for M2TW and/or R2TW

    But if you put in all those 'commands', what will remain for the player to do? And how will these 'commands' re-act to the rapidly changing AI position and aggression?
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  16. #16

    Default Re: New Command for M2TW and/or R2TW

    x-dANGEr,

    IMHO, these commands that I have introduced simply eliminate a lot of micro management that makes the game tedious. Of course, if you like would micromanage, you can always play without issuing those commands. The idea is to make the units far more "intelligent" so that the player doesn't have to fastclick like a first-shooter maniac (this is, after all, a real-time STRATEGY game) or press pause every 10 seconds (which is kinda like cheating).

    Some commands, like "FLANK" may require a bit of extra scripting but I have seen the AI using it already (I have been successfully flanked a few times by the AI) so I don't think it should be that hard for CA to incorporate it. As for the rest, well, I am no programmer so I can't say how hard it would be to script them. Then again, I have seen the game evolves from Shogun till now and I just want to point to CA where should they focus on so that they would have a better idea on where to spend their R&D budget at.

    I mean, eye-candies (i.e. better graphics) are nice but what make the game truly awesome is the AI (heck, I am even willing to spend a $75 bucks US if these commands were incorporated and effectively used by the AI from time to time).

  17. #17

    Default Re: New Command for M2TW and/or R2TW

    It is also called Total War. And in war, things aren't so tidy, and it can become a first shooter maniak/general like.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  18. #18

    Default Re: New Command for M2TW and/or R2TW

    For my wishlist:

    Keep "Withdraw", but add some sort of "Feint" control -

    "Feign" + "Route" = Your unit runs screaming, but without the Morale Hit. If not given another command, they'll regroup at some arbitrary distance from the action. It would show up as "running away" to the on-mouseover.

  19. #19
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: New Command for M2TW and/or R2TW

    I can certainly see the point of "Captains" independently commanding sections of your army, along with the individual heroics (and frustration!) this could entail, and this would definitely be something I'd welcome.

    Does anyone have any idea whether or not it is conceivable to have some kind of command that would force units to occupy and defend a piece of ground effectively, or have them move to the nearest piece of "cover" or easily defensible ground if needed?

  20. #20

    Default Re: New Command for M2TW and/or R2TW

    Good post.

    The "envelope"- order seems good. It is possible to do this in the game, but it requires some micromanagement, and is therefore not worth it a lot of the time.

    Also I like the suggestion to delegate command of a group to a Captain/ Leutenant- character. In MTW, each unit already has a named leader; it would be good if these characters could be given AI, and a personality that you as General and factionleader had to take into account.

  21. #21

    Default Re: New Command for M2TW and/or R2TW

    Got another:

    CTRL-R makes a unit run - how about make it a toggle between Run and Walk? It's kind of a paint that if I click a destination, I can tell a unit to Run halfway through their move, but if I decide I want them to walk, I have to reclick the destination.

  22. #22

    Default Re: New Command for M2TW and/or R2TW

    OR, you can click R
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  23. #23

    Default Re: New Command for M2TW and/or R2TW

    Quote Originally Posted by x-dANGEr
    OR, you can click R
    really?

    According to the sources I thought that R = "Rally"

    (for MTW, at any rate)
    Last edited by Shrike; 07-05-2006 at 16:31.

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