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Thread: New Command for M2TW and/or R2TW

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  1. #1

    Default Re: New Command for M2TW and/or R2TW

    Thanks for your comments.

    I believe some of the commands that I have come up with (and their variance) have been already in existence in other RTS games. Since many of us keep on asking CA on providing a better AI, I think this will give them a more concrete idea on what we are expecting.

  2. #2

    Default Re: New Command for M2TW and/or R2TW

    Can I move this thread to the "Coliseum"?

  3. #3

    Default Re: New Command for M2TW and/or R2TW

    No.


    But that's where the all-might-mod-team steps in .

    -> Moved.
    Abandon all hope.

  4. #4

    Default Re: New Command for M2TW and/or R2TW

    Well , I thought I'd copy it instead :

    https://forums.totalwar.org/vb/showthread.php?t=66382

    the last 10 posts went missing though
    Abandon all hope.

  5. #5

    Default Re: New Command for M2TW and/or R2TW

    But if you put in all those 'commands', what will remain for the player to do? And how will these 'commands' re-act to the rapidly changing AI position and aggression?
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  6. #6

    Default Re: New Command for M2TW and/or R2TW

    x-dANGEr,

    IMHO, these commands that I have introduced simply eliminate a lot of micro management that makes the game tedious. Of course, if you like would micromanage, you can always play without issuing those commands. The idea is to make the units far more "intelligent" so that the player doesn't have to fastclick like a first-shooter maniac (this is, after all, a real-time STRATEGY game) or press pause every 10 seconds (which is kinda like cheating).

    Some commands, like "FLANK" may require a bit of extra scripting but I have seen the AI using it already (I have been successfully flanked a few times by the AI) so I don't think it should be that hard for CA to incorporate it. As for the rest, well, I am no programmer so I can't say how hard it would be to script them. Then again, I have seen the game evolves from Shogun till now and I just want to point to CA where should they focus on so that they would have a better idea on where to spend their R&D budget at.

    I mean, eye-candies (i.e. better graphics) are nice but what make the game truly awesome is the AI (heck, I am even willing to spend a $75 bucks US if these commands were incorporated and effectively used by the AI from time to time).

  7. #7

    Default Re: New Command for M2TW and/or R2TW

    It is also called Total War. And in war, things aren't so tidy, and it can become a first shooter maniak/general like.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

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