x-dANGEr,
IMHO, these commands that I have introduced simply eliminate a lot of micro management that makes the game tedious. Of course, if you like would micromanage, you can always play without issuing those commands. The idea is to make the units far more "intelligent" so that the player doesn't have to fastclick like a first-shooter maniac (this is, after all, a real-time STRATEGY game) or press pause every 10 seconds (which is kinda like cheating).
Some commands, like "FLANK" may require a bit of extra scripting but I have seen the AI using it already (I have been successfully flanked a few times by the AI) so I don't think it should be that hard for CA to incorporate it. As for the rest, well, I am no programmer so I can't say how hard it would be to script them. Then again, I have seen the game evolves from Shogun till now and I just want to point to CA where should they focus on so that they would have a better idea on where to spend their R&D budget at.
I mean, eye-candies (i.e. better graphics) are nice but what make the game truly awesome is the AI (heck, I am even willing to spend a $75 bucks US if these commands were incorporated and effectively used by the AI from time to time).
Bookmarks