Nope
Nope
Lots
You're not thinking of removing them are you?![]()
I'm just asking. I don't use them much and am curious about whether others do.
Is there something cool you could do if they weren't in? Or are you just asking to distract people from that forum game thread?
I like to use them in passes, or in open, vulnerable areas away from a major settlement, I think of them as military settlements (too bad I can't get taxes from them, but oh well).
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
I use them occasionally if I'm in hostile territory with a small infantry army, or to defend a position, and sometimes if I'm in a role-playing mood I'll put any active field armies in a fort during the Winter turn, but other then that not much.
I still think they should be there though, forts and watchtowers are a good addition to the strategic game even if they aren't perhaps fully fleshed-out as a game mechanic.
Antagonist
"Society is going down the drain, and it's everybody's fault but ours."
Arthurian Total War Developer
Was lt's revision of the roman forts in the .074 build? He worked on them a good deal - but I don't know if the ones in 074 (roman ones) look like vanilla or were the adaptations he made.
Forts don't have much value to me. They tend to be more like deathtraps than useful defenses: You can be besieged while in a fort and sallying out could be much more difficult than actually facing the enemy on the field, especially so since you'd be the attacker instead of the defender. And since a fort will only keep your troops fed for 4 turns there's a good chance that the enemy will just wait it out. If they could be upgraded to have better walls, forts might become a bit more useful. As it stands, I only use them for the purpose of slowing down approaching armies (manning them with cheap, expendable units) to buy time for myself to make preparations.
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