I sometimes use forts so that emeny can't immenditally attack my forces. So that way I can give reinfrocements some time.Originally Posted by Conqueror
I sometimes use forts so that emeny can't immenditally attack my forces. So that way I can give reinfrocements some time.Originally Posted by Conqueror
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I tend to agree that forts can be deathtraps. As a strategy, they are only really useful if they are assaulted, but instead, most enemy forces simply choose to wait you out. As a Roman, I usually put them in mountain passes with an accensi unit as a delaying action, but their cost is somewhat preventative in building them. In addition, once you leave them, they are gone.
What the forts are really like are simply Roman camps. I think you should be able to build the wooden-walled camp-forts, but also upgrade (or build) forts with stone walls that are permanent, like many of the forts we've found in England and Germany. Granted, however, those are later constructions from the imperial period, and weren't around when the game began, but Rome isn't the only civilization that had the capability (and tendency) to construct stone fortresses at strategic points.
I honestly think, if it is possible, there should be an option to build a stone fortress that will last at least two years if besieged (i.e. 8 turns), maybe more. That way, the forts can be starved out, but it'll take a while. Also, stone fortresses can be smaller and easier to defend than cities, but also perhaps easier to overcome with engineering (less walls means every breach is more severe). No streets = no streetfighting, so once the enemy is in the fort, it's going to be harder for the defender to recover.
Well, it doesn't look like we'll be doing anything any different with them, so fear not. But there was a very interesting idea that O'Etairos had that would have been attractive if not for the fact that forts would be 'replaced' entirely (i.e., there is only one type that can be built in game).
Forts are useful when you are a small faction, such as Pontos. Also, if you play as Epeiros, Koinon Hellenon or Makedonia, forts are very useful to guard key positions, such as the mountains, because space in Greek is very restricted.
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Yeah, I find building forts in the restricted areas of Greece is very helpful.
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I use them to block land bridges and mountain passes mainly. I also sometimes use them to hold out while on the defensive for another turn if reinforcements are far off.
Occasionally.
I find Macedonia lacking when it comes to siege warfare, I prefer open battles a lot more.
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long time no see Archelou.
but yeah, forts are frequently used by myself. not all the time, but when able to, or when necessary.
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Not at all - the AI doesn't use them, so they're an unfair advantage.
That said, doing anything that a total moron wouldn't do is an unfair advantage over the AI, so maybe I'm exaggerating![]()
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When I get really bored of fighting the same battles over and over again, I sometime drop strategically-placed forts to deter the AI for a while.
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I just place them at certain places to make it look good, like I'm trying to defend it. Although I used some forts at the beginning of my hayasdan campaign to block the AS. and it would be interesting if that feature could somehow be modified.
As I'm currently playing a semi-observing game with Baktria controlling only the Indian provinces (thus forming a Greco-Indian Kingdom), I use forts to keep the pesky Seleukids at bay.
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I generally don't bother using forts.
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I use forts as settlements and town that the game cant represent.
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@Olaf Blackeyes: That sounds interesting. But wouldn't that decrease your income level by a considerable amount, as well as occupy units which could be better used for garrison duty in major cities, or serve on the front?
@Marcus: Heh heh, sorry. I forgot I was using the search function at the time. Btw, Reverand Joe is funny.
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Just use at the choke points like river cross or mountion pass.
Put 2-4 good archer units there and kill the attacker at least 5-10 times of them.
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I use them quite frequently, especially when I am underway a military campaign. It's the only way to avoid bad traits, or at least you have a better chance to do so. I also use them to fortify northern Hellas, placing forts manned by small garrisons blocking all mountain passages.
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I only use them to block off rivers and mountain passes.
i have some forts arround syria, with only one noob general inside, not to realy to defend my borders but to uy myself 3 extra turns to react on a Seleukid/Ptolemai attack and to prevent those buggers to seige Antiochia^^. Oh, and sometimes when i ventrue arround with several armies to ensure they are not crippled one after an other.
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I use them to mainly guard mountain passes, but watchtowers, despite toggle_fow, are good for stopping random rebels.
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"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Actually, found only in Scotland the broch was an adapation of the British Iron Age Roundhouse. The Roundhouse far predates the Britons or anything remotely Celtic in the Britian. They were residential and defended more against the elements than men. Also structurally, more like a keep than a fort. Now a small fenced enclosure, Dunn like, would be the same as an informal fort, and appears to have been used very often in Gaul in the 1st century BC.
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Last edited by cmacq; 12-01-2008 at 01:06.
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well i must say this is quite a nice pyramid poll:)
I use them to stop armies from besieging the city's and to lure armies
They're kind of deathtraps, like someone said earlier. The enemy will just wait you out rather than assault, and sallying out just makes a battle more difficult.
When placing forts its very important that they’re used as part of a defensive system, wherein the garrisons are composed of well balanced combined-arms teams. Make sure they are positioned to be mutually supporting. Also when you organize your reserves, provide that they are mobile and well positioned to react to a possible point of contact within one turn. That means you position the fort in such a way that you don’t block a potential relieve force from being able to engage the enemy. If you don't use these little guide lines, one could lose several rather large garrisons very quickly, with little recourse.
CmacQ
Last edited by cmacq; 12-01-2008 at 01:21.
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