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  1. #1
    Back in style Member Lentonius's Avatar
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    Default Regarding the landmass ratio...

    Hello, while playing TE 5.1, as Bactria, it occured to me that having a larger area to play on really enhanced gameplay, with less crowded regions, and more mountains and strategic points- it really made me love the campaign part of the game more than i had done.

    So, even though this landmass ratio is only a ratio, how come people talk of maps not being able to be bigger because of water ratios, i mean, how would this be so, as theoretically you could make the vanilla map 10x the size and there shouldnt be an issue...

    The reason for this is because i would like to know if there was the capability of making a larger scale map, mainly to enhance the strategic element to it. If the map was bigger (much bigger) then there would be more valleys, cliffs, rivers etc for gameplay.

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    Lentonius
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  2. #2

    Default Re: Regarding the landmass ratio...

    I think the landmass ratio says how many continents or landmasses (separated by oceans) a map can have, not how huge it can be.
    Last edited by JuliusCaesar; 06-26-2006 at 20:40.

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Regarding the landmass ratio...

    Unfortunately the description of the problem as landmass ratio is slightly misleading - it does relate to the maximum percentage of water you can have but the percentage varies with the size of the map.

    these aren't actual figures but as example if you can get a vanilla or smaller map to work with 50/50 land/water, if you want to double dimensions of map you may have to redesign layout to give, say 75% land 25% water. From personal testing I also think if the water areas are divided in two / three then you can get away with larger amount of water.

    I haven't yet seen anyone give exact reasons for problem or exact possible ratios / max sea sizes - I did a lot of trial and error testing drove myself completely round the bend, didn't reach any definite conclusions and gave up and settled on a compromise size / layout!

    P.s. I agree - large maps rule
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  4. #4

    Default Re: Regarding the landmass ratio...

    Lentonius, Yes less crowded regions, going off on campaign, scaling 3D mountain ranges, marching through the wilderness, extending your supply lines, taking the chance of being cut off and destroyed. Now thats an imperial empire simulation.
    I'm not sure how this land/water ratio works. all I know is a map of Europe won't load if I go bigger than map_regions 510 x 337. I have had larger working maps but as soon as I add water, no work.
    10x bigger, sounds good in theory, but the game would need a hot key to take you to any problem areas in your empire. Imagine having to scroll around the map for 10 mins every turn, lookin for rebs and unrest. Anyhow, you can have a slightly larger map than 510 x 337, but only an inland one.

    Makanyane, Just out of curiosity may I ask what size your map is ? and is your map just Great Brtain or does it have bits of France and/or Norway ? and is it for 1.5 or 1.6 ?

    -IceTorque

  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Regarding the landmass ratio...

    Ice Torque, map_regions size is 258 x 400, it's for 1.6 has little bits of france, ireland and spare landmass in north sea (currently badly drawn viking boats) land joins edges in cornwall, scotland and east anglia (partly for emergence, partly to split seas), this is compromise where I got fed up with testing:


    I'm really curious to know on Arthurian TW, how large that is;
    https://forums.totalwar.org/vb/showt...23#post1180723
    and if their nice looking dragons (in radar map screen shots) are actually land and quite how they handled that.
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  6. #6
    Back in style Member Lentonius's Avatar
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    Default Re: Regarding the landmass ratio...

    if a map could be larger, I personally would hope to make it around twice the size of warmap, but i would want to refrain from implementing artwork into the map to increase landmass...

    Also, if you can create ground types, theoretically couldnt you create a new one only boats could move on, and make the texture water? This way, you would only need 'water' around the coasts to make the waves look real...
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  7. #7

    Default Re: Regarding the landmass ratio...

    Quote Originally Posted by Makanyane
    I'm really curious to know on Arthurian TW, how large that is;
    https://forums.totalwar.org/vb/showt...23#post1180723
    and if their nice looking dragons (in radar map screen shots) are actually land and quite how they handled that.
    This is the map_heights:
    https://img74.imageshack.us/my.php?i...heights7wm.png
    as you can notice it's 451x427
    Last edited by Uranos; 06-28-2006 at 12:27.


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