Makanyane, nice screenies, but I dont think that this would solve the problem.
According to Icetorque, the bigger the map, the less water you can have in proportion to land. For a Europe map, with the mediterranean sea, this is a big problem, as it would be hard to create a european map much bigger than in Vanilla without causing CTDs by this, frankly, silly limitation.
However, with a europe map, I dont think that this would really stop this rule, as even with a 1 pixel line, there will still be pretty much teh same amount of water, do you get what i mean?
Unfortunately, I think it will be very hard to manually configure a larger map to work, it would be very buggy, and not look very good either.
I think the map is the number one priority for CA to offer support, guidance, and hopefully, solutions to with. From the beginning it has been impossible to fully understand how the map works, and the various limitations. Even if CA could not offer a solution, knowledge of the exact limitations would prove invaluable, and would be much thanked by the community.
Also, if CA are making a 1.7 and 1.8 patch, removal of the landmass issue would be a top priority in my opinion.
Regards
Lentonius
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