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  1. #1
    Back in style Member Lentonius's Avatar
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    Default Re: Regarding the landmass ratio...

    well, ideally I would have liked a giant version of the vanilla map, to make a strategic version with,but depending on the circumstances, this could be impossible.

    Even so, i still dont think an all-land map would be as rewarding as a bigger vanilla one, because it would bear no resemblance to the original game map.

    However, with this landmass ratio, I dont quite understand. Is it the amounts of sea in one 'block' or is it simply the ratio of total land area to total sea area?

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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Regarding the landmass ratio...

    However, with this landmass ratio, I dont quite understand. Is it the amounts of sea in one 'block' or is it simply the ratio of total land area to total sea area?
    Thats what I was trying to figure out with the 1 pixel division thing - have now reached throwing computer out of window stage again!!!! This morning I've been able to make break in one pixel line so sea is not totally divided and it still loads (aaargghhh). However cutting out 1 pixel line, measuring number of pixels with histogram, and replacing with 4 x larger (in pixels) solid island of land (in map_heights) and I get CTD again.

    So its seems not exactly ratio and not strictly about size of completely divided blocks of sea, ??? back to pathfinding issue???????

    Anyway I agree, it would be very, very nice if CA could either explain or preferably fix.. and unfortunately I don't think any of this is likely to get you europe map to the size you want...
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