wow, this is very interesting, I think i will have a fiddle myself when i get an hour or two.
This is an important discovery IMO, that its the size of seas, not the mass of land that is most important.
Now, it seems that the main issue now is dividing the seas in a Europe map to such an extent that there will be no CTD's with a larger map.
This seems like there are still few options available to make this work, but I have thought of one.
Okay, it works like this;
We put a 'grid' on the map, say, a latitude longtitude one. This would split seas up comforably. You could have a basic one for the land 'grid', say, a line of high fertility, or something like this.
As for the sea, I dont know how the hardodes would affect this, but if you had small 1 pixel grid lines, would armies be able to traverse the grid texture?
If so, is there any way navies could traverse this grid also?
This poses some tough questions, and I would be grateful for some info if anybody knows any easier solutions to this...
Regards
Lentonius
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