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    Default Re: using rebel lands as buffer zones

    Quote Originally Posted by macsen rufus
    I think the rebels that come from civil wars or rebellions as oposed to the "starting" rebels may be a bit more aggressive, but that's just a gut feeling with no evidence whatsoever!
    All of the rebels are actually 1 faction, they cannot have a different behavioural AI as far as I know. They seem to use a passive AI. They can attack, especially if they're already at war with you, and especially if you have a small garrisson and they have a large force. The rebels that come from uprisings tend to be in larger numbers, hence they are more likely to attack you.

    As to buffer zones, I don't use them. You're leaving open territory for your rivls to expand into, simple as that. Some provinces are just better left alone until you are ready, but buffer zones don't come into it.

    @Sirron: I can't believe you have MTW v1.0! You should install the v1.1 patch for the reasons below:

    Spoiler Alert, click show to read: 
    New Features
    ------------

    Here are a list of feature changes that have
    been added:

    1) Enabled console commands added on MP
    menus (excluding LAN). The commands are:
    #ignore - to ignore all chat from
    that player
    #unignore - to see their chat
    again
    #kick - to kick a player from
    the lobby of your game (host only)
    #ban - to stop that player
    joining any game you host
    #unban - to allow a previously
    banned player to join any game you host
    #afk - to tell people you're away from
    your keyboard
    2) Messages added to report players hosting
    games, joining or leaving rooms.
    3) Added 'z' and 'x' to switch off drawing
    certain types on the campaign map.
    4) Added 'v' to show status of trade routes
    on the campaign map.
    5) There is now a limit on the number of
    artillery units in a rebellion.
    6) AI will take accessibility of walls into
    account when deciding where to bombard
    in a castle assault.

    7) Turned off keyboard typing sound in MP
    menus.
    8) In Glorious Achievements: when multiple
    factions have around the same points as
    the player, it's now easier to
    distinguish who has more points.
    9) In MP 'T' is now used to talk to
    everyone (except in French, see below),
    'Y' is to talk to allies only.
    10) In MP in the French language version
    only 'M' is talk to everyone.


    Compatibility
    ------------

    1) Radeon 7200 - Improved loading and delays
    on strategic map when selecting units,
    provinces, after year-end sequence.


    Improvements
    ------------

    Single Player Improvements:

    1) Campaign map stability improved. This
    includes issues addressed for specific
    cases.
    2) Savegame reliability increased greatly.
    3) Windows 2000 support fixed. Occasional
    instability was previously noticed.
    4) Artillery is now working when cycled
    as reinforcements.

    5) The header text no longer overlaps the
    text in the 'could not uncover secret
    vice message' when attempting to uncover
    a secret vice of a general with a spy.
    6) The brother of a king now gets a "son
    matures" event generated for him if he
    doesn't come of age before the succession
    (of his older brother).

    7) Fleets escaping from a sea battle do so
    at their own speed.
    8) Fleet AI has been tweaked to increase
    number of trade routes.
    9) Removed the ability to build more than
    one of certain unique buildings in your
    provinces. Was possible to build, for
    instance, 2 Grand Mosques at the same time.
    10) Tweaked Crusade AI.[/B]
    11) Multiple famines in the same region no
    longer occur.
    12) "Loyalty traffic light" is now always up
    to date.

    13) Mode to mode hang bug - caused by
    attempting tutorial after starting
    campaign game is fixed.
    14) Mode to mode hang bug - caused by
    attempting campaign after starting
    tutorial is fixed.
    15) Fixed replays not working properly when
    bringing on reinforcements in battles.
    16) Fixed right-clicking on a ship to bring
    up info parchment and occasionally
    producing a blank parchment.
    17) Re-enabled log files.
    18) If a fight drags on for a long time, then
    the factors start to get increased until
    one or other of the combatants dies.
    19) The AI will be more careful with its
    generals and kings in combat.
    20) The AI plays more dynamically with its
    cavalry. It'll often break off from combat
    against infantry, and either charge back,
    or attack at another point.

    21) Improved replay stability.
    22) The Trade income penalty now has an effect
    when one of the Vices and Virtues a
    general may have is Venal. This gives a
    -20% penalty to both Trade income and
    Agricultural income.

    23) On the third year round in the campaign
    tutorial, the missing red button on the
    information window is now added.
    Spoiler Alert, click show to read: 
    24) Transition between early and high, high
    and late periods: if the player has any
    units (such as the king/princes/royal
    knights) being retrained/upgraded when the
    time period changes, the units will no
    longer be lost.
    25) All the listed vices and virtues will now
    affect the Generals immediately, not
    randomly.
    26) Game Options tab on the Mini Map (if they
    turn "Show Computer Moves" off) bug fixed.
    27) When "Show computer moves" is on (and by
    pressing End Turn) the computer moves will
    now be shown.
    28) When reinforcements are called during a 3D
    battle, the new units are now able to use
    the Group function to place them into a
    group with other reinforced units.

    29) All non-intended factions (including
    Muslim factions) can no longer build Swiss
    pikemen.
    30) After installing the game, if the user
    attempts to launch the game in 16 colors a
    message will appear stating that the game
    needs to be in 256 colors or better to run
    properly, the game will not output an
    illegal operation.
    31) The Vice/Virtue "True Zealot" - that was
    listed as giving the owner +30% Zeal in
    whichever province he is in - now changes
    the Zeal in his home province (where he is
    governor) when the general in question is
    elsewhere.
    32) The Vice/Virtue "Very nervous" now properly
    gives a +1 bonus to acumen when this is
    assigned.
    33) The Vice/Virtue "Master of numbers" gives
    a +3 bonus to acumen correctly.
    34) The Vice/Virtue "Fanatic" gives a +40%
    bonus to the zeal of governed provinces
    correctly.
    35) When playing a catholic faction full
    campaign, the player is now unable to build
    multiple cathedrals and gain the excess
    income from each cathedral.

    36) Upon winning a Historical Campaign Battle
    if you select the first option, Replay
    Battle, and then quit from that battle,
    your progress is no longer lost.
    37) If the player has the widescreen option
    on, they can now see the tooltips.
    38) Remaining unit(s) can no longer be grouped
    by itself/themselves.
    39) Glory goals: You can now see exactly how
    many points each faction has in total -
    previously you could only see the height
    of the bars (which isn't precise enough
    for you to be sure) or go to each faction
    in turn and count up the red dots for each
    goal.
    40) Playing a High period Russian campaign,
    the player starts with an armourer's guild
    in two provinces and the units granted to
    the player all have silver shields. This
    now functions correctly.
    41) In a Late or High period campaign with the
    Danish, the player can now build/train the
    correct ships.
    42) The leaders' portraits will now not be
    able show the same picture when a new leader
    takes the throne or the same as any other
    faction at that time.
    43) The Golden Horde Emerge panel now says
    "...None are safe from this new threat. A
    number of other rebellions in progress have
    declared their allegiance to this faction."
    44) Inquisitors trying your mercenaries for
    heresy now say mercenaries or your faction
    name instead of rebels.
    45) If you have a general that, due to vices,
    has a negative valour on the battlefield,
    the negative number representation will now
    be shown correctly.

    46) Famine messages no longer shown more than
    once.
    47) AI will now pick a balanced force of their
    best units as the initial 16
    48) AI can withdraw beaten up units so that a
    fresh reinforcement can come on.
    49) All the player's artillery pieces are
    chosen in the initial 16.
    50) Buildings now correctly give valour
    upgrades.
    51) Some changes to unit balancing.


    Multiplayer Improvements:

    1) Improved GameSpy connection menu to
    clarify CD key entry (you do not have to
    enter it for every game).
    2) Fixed game list / player list refresh
    problems.
    3) A warning is added to the Host MP Game
    menu to remind hosts that they can't host
    from behind a firewall or router.
    4) Improved performance & refresh rate on
    game lobby.
    5) Game now redirects people to Activision
    site after they register a GameSpy account
    through the game.
    6) Game now correctly handles multiple MP
    games with the same server name.
    7) Game now remembers selected player name
    in chatrooms (previously it kept dropping
    back to 'Room', making private
    conversations tricky).
    8) Game now correctly updates 'playing'
    status for players after they finish an
    MP game.
    9) Player's army no longer routed if he
    drops from an MP game.
    10) Fixed booting of people with the same
    CD key (so it always happens).
    11) Game now sends useful game results to
    GameSpy server at the end of an MP game.
    12) Various fixes made to make replays work
    better for MP games.
    13) Addition of faction vs. same faction MP
    battles.
    14) Various crashout problems fixed on
    internet menus and in MP battles.
    Last edited by caravel; 06-28-2006 at 13:28.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

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