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  1. #1

    Post Re: How to fix the Siege Tower bug

    I've read the latest posts in the bug fixer topic. That's puzzling, because as mentioned earlier...

    Quote Originally Posted by Seasoned Alcoholic
    I've tried this on numerous wall sections, and using a variety of different infantry and missile units. The result is that each unit should now climb up any wall section.
    ...I've actually tested this first hand in custom battles, and the proposed fix worked perfectly. I'd go to the trouble of posting screenshots, but its just fiddling around and setting them up at a file hoster.

    Please test this fix for yourselves and post some screenshots and feedback of your progress in custom battles / your campaign.


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  2. #2
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: How to fix the Siege Tower bug

    Well done Seasoned Alcoholic

    Now I have a dilemma. I never mod my game. Yet this looks like it should be a fix/patch.

    If I modded my file and then played a swap game with a player who had not changed their version would the save game work ok? I mean a save would be passing back a forwards between me and my friend between machines with different files?
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

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  3. #3

    Post Re: How to fix the Siege Tower bug

    Quote Originally Posted by Severous @ TWC forums
    Your last comment re the exits causing casualties I have not noticed. But it got me thinking about the main problem.

    What if the problem is not the entrance to the seige tower...but the exit.? If the exit has not been positioned correctly might the game think there is no path to the wall you want your troops to move to? If there is no path to a destination the units dont move...and thus appear stuck at the entrance.
    No, thank you Severous. Your post extract from TWC (above) got me thinking about the problem again, and that's why I conducted a few tests. It had been a while since I'd been investigating the docking distances.

    I'm sure you can keep an unmodified vanilla version on your machine, but at the same time you can make use of modified files. One way of doing this may be to use the JSGME for example. I've never used it myself, but from reading about it, apparently you can run modified files seperately, without even having to change a single vanilla file.

    There's more info in this guide in the Scriptorium on how to download and install the JSGME, here's the link:

    How to use the JoneSoft Generic Mod Enabler

    If you both installed and used the JSGME, I'm sure you'd have no problems file swapping.
    Last edited by Seasoned Alcoholic; 06-28-2006 at 21:43.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  4. #4
    Senior Member Senior Member Jambo's Avatar
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    Default Re: How to fix the Siege Tower bug

    I'm sorry to be the bearer of bad news, but this doesn't fix the bugged large siege towers attacking large stone walls. By that I mean the men failing to climb the large siege towers and instead remain milling around at the entryway of the tower.

    Just out of interest what custom battle are you doing? I wasn't aware there was a custom battle which had large stone walls...
    Last edited by Jambo; 06-28-2006 at 23:32.
    =MizuDoc Otomo=

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