Ultimately the best thing to do is just mod out large stone walls and epic stone walls. They're fairly ridiculous looking anyway...
Ultimately the best thing to do is just mod out large stone walls and epic stone walls. They're fairly ridiculous looking anyway...
=MizuDoc Otomo=
just curious
Rome - First Edition : out of the box with no patches
there are a number of maps that have small knobbly bumps of terrain around the walls,
some of these bumps are slightly less than the height of a man,
some look like a 1957 VW has been covered with dirt,
if you move a battering ram over some of them (most but not all) one of two things will happen,
1. the ram will become irrevocably stuck
2. the ram, and the unit pushing it, will fall off the map
this was fixed in the first patch (iirc)
I am wondering, the maps where you are having trouble with seige towers getting at the walls,
is the terrain perfectly flat? or does the terrain has some of the knobbly bits around?
perhaps the seige tower has no clear approach TO the wall due to adverse terrain??
B.
The winds that blows -
ask them, which leaf on the tree
will be next to go.
Barocca, unfortunately, the problem is not with the approach to the walls as the large siege towers make it to the walls fine. The problem is when the large siege tower has reached the wall and the men attempt to climb to the wall. They don't, and the instead they get stuck round the entrance of the tower indefinitely.
=MizuDoc Otomo=
but is the terrain flat?
maybe they cant get into the entrance to the tower because of terrain is what i am thinking
with the rams the men were "attatched" to the ram, whatever happened to it, terrain wise, also happened to them
(ir was most disconcerting to watch them vanish into thin air)
so maybe the tower appears to make it to the wall, but the men cant get into the entry point of the tower because of one of those infernal buried 1957 VeeDubs?
do you have a known map and segment where the tower wont work?
can you check the terrain? even the slightest "bump" would upset the ram in RTW-v1.0
B.
Last edited by barocca; 07-05-2006 at 13:50.
The winds that blows -
ask them, which leaf on the tree
will be next to go.
Could be . When it happens , the men do seem to be trying to run onto the ramp but appear to be physically blocked as though by a wall .Originally Posted by barocca
Oddly however , I find if I reload the battle {I always quick save before an assault due to bugs like this} then invariably the same unit with the same tower taking the same section of wall succeeds in getting into the tower and onto the wall {opposing units defending wall lament my powers of quicksave !} the second try . Must be very tiny imperfections that the wheels don't allways encounter ... assuming of course that the vecor for the problem isn't something entirely different .
7 out of 10 people like me ,
I'm not going to change for the other three .
Just have to ask, in which version does this bug express itself? I have 1.5 via installing BI, and haven't noticed anything like this. Does it only appear in 1.6?
Both versions, with large stone walls only.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
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