Results 1 to 25 of 25

Thread: Scripted legion raising...

  1. #1
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Scripted legion raising...

    After discovering the Res Gestae mod just yesterday, i was reading the forums like crazy and it looks to be a very promising mod... But one thing that caught my eye above everything else was the way a legion can be raised...

    From what i can gather, there is a camp near to your main cities, and inside the city there is a unit you can recruit that costs a lot of money and takes a while to recruit.. Once this unit has been recruited a full legion appears in the camp near your city, while you can still recruit units elsewhere as normal in every other mod, you have the option to raise a legion from your capital city by recruiting just one unit which triggers the script...

    Personally i think this is definately the way forward for realism mods where recruitment is concerned and definately something EB should include in a later build... Didn't Richard script it? If so he already works for EB and knows how to do it so it wouldn't even be that difficult..


  2. #2

    Default Re: Scripted legion raising...

    And what about the AI? I doubt that it can use this form of recruitment...

  3. #3
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Scripted legion raising...

    It can... All it will need to do is recruit the legion... It's gonna be a very expensive unit to recruit... Possibly too expensive in EB considering the high unit costs, but the AI gets a big bonus from a script anyway so that wouldn't be a problem...

  4. #4
    Member Member Warlord 11's Avatar
    Join Date
    Sep 2005
    Location
    Maui
    Posts
    133

    Default Re: Scripted legion raising...

    I like this idea. Only thing, it will take up a couple unit slots. But in my mind, it is worth it.

  5. #5
    Wandering Historian Member eadingas's Avatar
    Join Date
    Nov 2004
    Location
    Llanfairpwll- gwyngyll- gogerych- wyrndrobwll- llantysilio- gogogoch
    Posts
    4,714

    Default Re: Scripted legion raising...

    I doubt AI would produce this unit even if it could. In AI's mind - which doesn't see scripts - the unit would be way too expensive compared to its stats...
    I'm still not here

  6. #6
    Member Member Warlord 11's Avatar
    Join Date
    Sep 2005
    Location
    Maui
    Posts
    133

    Default Re: Scripted legion raising...

    Perhaps you could give it really amazing stats, but script-kill it when it is done building?

  7. #7
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Scripted legion raising...

    But the point is man... You can recruit normal units everywhere, as normal, like you can in any other existing mod... The legion raising is just there as an option to make the game more realistic for the human... Like as the Romans for example, during normal wartime you can recruit legions piecemeal like you do now, getting different units from different cities, as there is no rush to recruit whole legions just like that... But if there is a problem, like if you begin to get beaten, (unlikely, due to the unchangable, dumb as hell AI, thanks CA!) OR, more likely, if a problem arises on the front lines and a legion needs to be raised in one spot and sent quickly to relieve another, then it can be raised in one turn, at a cost to your treasury and to population in your capital city...

  8. #8

    Default Re: Scripted legion raising...

    Could be a good idea that IA (and inclusive human player) only could recruit some diverses packs of armies instead unit per units?

    In this way we can avoid the spam of thousands of armies of one or two units and reduce the insignificant battles number.
    Last edited by Ergion; 06-22-2006 at 12:26.

  9. #9
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: Scripted legion raising...

    I like the idea, particulary for the reason that Ergion stated. It would force the AI to build full stack armies. In a Seleucid game a while back (0.72) I noticed that the Ptolemaioi frequently sent stacks of 3 kleruchoi agemata or other small stacks of a couple of elites, wich were easy to eliminate with surgical precision.

  10. #10

    Default Re: Scripted legion raising...

    The idea was discussed a while ago within the EB team when scripting was less well understood. The far more limited scope of the Res Gestae Roman pack and the tech developments since the original EB discussion made it a much easier 'fit'. That, and a couple of limitations that the raise a legion script forces on the mod, would make implementing it for EB a far more difficult task than for Res Gestae.

    To answer some of the specific issues raised here, though:

    - There is no technical difficulty with the AI using the same feature. The extra units and the extra money paid is all bundled within the script so the AI 'sees' just the same old original unit with normal stats and cost, so how often you'd want the AI to use it would depend upon what unit you associated it to.

    - I really don't know what, if any, help it would provide to increasing the number of large AI stacks as here we get into the murky waters of the AI priortisation. Would they keep it together or would they split it apart to go and pursue different objectives? A question for the ardent researchers out there methinks.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  11. #11
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: Scripted legion raising...

    Hmm I forgot about EB's complexity, I suppose that the combined factors of government, barracks level and local recources make for a dilemma here...

    Maybe it should be limited to the factions' starting capitals? One issue with the current EB state is that units high up the tech tree are not available for some time until you tech up, while the factions certainly did use Chaon guards, elephants and other elite units at the starting date. Using a script for raising a standard, ballanced army bypasses this problem. If you tech up you can build your own custom armies with lots of triarii and chaonic guards if you wish.

  12. #12
    stalin
    Guest stalin's Avatar

    Default Re: Scripted legion raising...

    I just tried the legion script in RG: on turn one i packed my starting army onto a boat, by turn 3 I beseiged and with the help of a spy sacked (And enslaved making sure that the population went only to my capital) Carthage, same turn i recruited a general with full legion and within 4 turns rolled over the gauls all the way to narbo maritus. Game over. The AI doesn't stand a chance...

  13. #13
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: Scripted legion raising...

    Increase the build time to 5 turns. Simple.

  14. #14
    stalin
    Guest stalin's Avatar

    Default Re: Scripted legion raising...

    or 20 since it is a 20 unit stack or maybe not

  15. #15
    Member Member Avicenna's Avatar
    Join Date
    Feb 2006
    Location
    Terra, Solar System, Orion Arm, Milky Way, Local Group, Virgo Supercluster, somewhere in this universe.
    Posts
    2,746

    Default Re: Scripted legion raising...

    Yeah, twenty. Historically it took five years to train a legion, I think.

    By the way, Kralizec: that'd be Rome, since no other faction recruits legions
    Student by day, bacon-eating narwhal by night (specifically midnight)

  16. #16
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Scripted legion raising...

    Quote Originally Posted by stalin
    I just tried the legion script in RG: on turn one i packed my starting army onto a boat, by turn 3 I beseiged and with the help of a spy sacked (And enslaved making sure that the population went only to my capital) Carthage, same turn i recruited a general with full legion and within 4 turns rolled over the gauls all the way to narbo maritus. Game over. The AI doesn't stand a chance...
    That's because Res Gestae is only a skin pack. The rest of the game is vanilla, other than the Roman skins. And we all remember how easy vanilla is don't we? Conquer 2 cities and you're rich, the Gauls recruiting only warband, Cartheginians recruiting only iberian infantry, cheap cheap units...

    If the legions were in EB it would be different. They would be extremely expensive to recruit...

  17. #17
    stalin
    Guest stalin's Avatar

    Default Re: Scripted legion raising...

    Well all the stats are changed for all units so the warbands kick serious butt now but the legion script gives the player an advantage in numbers the AI can never match
    Last edited by stalin; 07-01-2006 at 19:09.

  18. #18
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Scripted legion raising...

    Dood... Units route before they even touch your battle line just after you throw your pila... Just like they did in vanilla.

    The scripted legion raising only gives you an advantage because the AI recruits warbands and iberian infantry, and both these units suck butt, just like they did in vanilla.

  19. #19
    stalin
    Guest stalin's Avatar

    Default Re: Scripted legion raising...

    I play on medium battle difficulty and the battles last for 10-20 minutes with enemy units fighting to 10-20 % of strength. Dayve you forgot to install the last patch with balanced unit stats ROFL

  20. #20
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
    Join Date
    May 2005
    Location
    plymouth - scrubbing Beirut's toilet with a cat...
    Posts
    886

    Default Re: Scripted legion raising...

    i always wanted scripted legion training, it was something that we of zulu:tw were going to do to simulate the way that the africans recruited their troops and the arrival of new regiments for the euros
    the idea is sound, but for EB i don't think it would be the best choice considering EB's complexity and the fact that the AI wouldn't use it to their advantage like a human player would

  21. #21
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Scripted legion raising...

    If the AI would use it to their advantage to give the human player a hard time then WHOOPIE A CHALLENGE!

    If a human player exploits it then like i say, he/she shouldn't be playing EB. EB is for people who enjoy historical accuracy and a challenge. If you're going to use armies of triarii and exploit bugs for an easy game then you might as well just play vanilla.

  22. #22
    Centurion Scotticus Cotta Member Scott's Avatar
    Join Date
    Feb 2006
    Location
    Currently staioned in Gaul,Imperium Romanum
    Posts
    54

    Default Re: Scripted legion raising...

    If scripeted legion raising you should also be able to recurit a general with a legion.
    There should also be somthing where you can recurit half a legion(and probally with no general) that will cost alot less and take half the time to recurit.
    Senoir Centurion Scotticus Cotta

    Give me L

  23. #23
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: Scripted legion raising...

    Yeah, a general attached to a unit of triarii would be perfect IMO. That way you can still hire mercs and build forts. There should be a morale penalty for such generals though, so it's still beneficial to add a family member to the stack (the stack should have by default 19 occupied slots for this purpose)

    The only annoying thing about that would be that the triarii would dissapear if the general dies.

  24. #24
    Centurion Scotticus Cotta Member Scott's Avatar
    Join Date
    Feb 2006
    Location
    Currently staioned in Gaul,Imperium Romanum
    Posts
    54

    Default Re: Scripted legion raising...

    If you have a full legion why would you need merchs? A general should be with calvary not infantry. I think having it on calvary it's good for a few reasons:
    1. You can quickly move the genral out of danger of emeny infantry
    2. You can quickly move the genral to an area where your troops moral becomes low so you can ralley them
    3. Good powerful reserve unit. My general does make a good powerful reserve that can always seem to help reinfroce units(escipally infantry) while there fighting tough emeny's and can be important in flanking attacks.
    Senoir Centurion Scotticus Cotta

    Give me L

  25. #25
    Sardonic Antipodean Member Trithemius's Avatar
    Join Date
    Jan 2005
    Location
    The Antipodean Colonies
    Posts
    641

    Default Re: Scripted legion raising...

    Quote Originally Posted by Scott
    If you have a full legion why would you need merchs? A general should be with calvary not infantry. I think having it on calvary it's good for a few reasons:
    1. You can quickly move the genral out of danger of emeny infantry
    2. You can quickly move the genral to an area where your troops moral becomes low so you can ralley them
    3. Good powerful reserve unit. My general does make a good powerful reserve that can always seem to help reinfroce units(escipally infantry) while there fighting tough emeny's and can be important in flanking attacks.
    There is some justification for the general being on foot, however - tactical benefits of being mounted aside.

    I don't think many people would argue that heavy cavalry is not useful. ;)
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO