I've began working with 3ds Max, swapped a Gaul Swordsmans shield for a Naked Fanatics shield, works fine in-game. Then, took a Roman Hastati in Max. Deleted both weapons and shield. Then, loaded a British Warband, and deleted the weapon and body, leaving the shield. Then, loaded a British Swordsman, deleted the shield and body, leaving the sword. So, I have a unit with a sword, hastati body, and a oval warband shield. I export this model, and add in to descr_model_battle as the new Chosen Swordsmen model, the same model for all the graphics settings, replacing the old Chosen Swordsmen models. I haven't made a skin in Photoshop yet, just left the old texture. Anyway, when loading a battle containing this new Chosen Swordsman unit, it crashed, and I got an error message saying:
There were 10 un-destroyed logged items:
still existing VERTEX_BUFFER ....bla bla
There were ten things listed in this still exsiting VERTEX_BUFFER bit. Then just below it, another bit listed I think four lines similar to the one below:
add end line option break_vertex buffer=999 to break in the 999th section
Anyone know what I've done wrong.![]()
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