Well onagers are good in single battles, but they can be pretty tough in campaign. They have an extremely limited movement range that can slow up armies greatly.
Well onagers are good in single battles, but they can be pretty tough in campaign. They have an extremely limited movement range that can slow up armies greatly.
Barbarian Horde Member
Overrated: None. (Talking MP)
Downrated: None. (Talking MP)
Get out of here.. HA is the most powerful unit in RTW/BI.Overrated:
Horse Archers:
They are good units yes but players talkf of using 100% HA armies. HA's, like msot light cavalry, cna be owned by heavy archer fire in return or even Legion Pila. The fact is HA's are pwoerful supplements but they are not the sturdy structure to build an army off of. Even if you do exploit the stupid AI with them its still no fun at all.
Have you tried some Urbans mixed with cav charges?Underrated:
Falxmen. They have massive atatck and are extremely tough troops to go head t o head with. When i amde a brief foray into the good ol' Balkans Barbarians, the Flaxmen dominated the hard-hitting section of my army.
I think you mean 'un-needed' rather than overrated.. But yea, you can be right in SP.Overrated: Praetorian/Urban Cohorts
I'm not saying these guys aren't good; I'm saying that in many cases they're just overkill. Early and regular Legionary Cohorts can do all the things they can, can be present in greater numbers because they come earlier and they're vastly cheaper, and take less time to make (2 turns as opposed to 1). They're nice if you can recruit and financially support them in bulk, but I'll take a full stack of Legionary's plus supporting troops instead of having a half-stack of Urbans plus supporting troops.
Eastern Infantry are useless IMO, though Gothic Cav is awesome.Underrated: Eastern Infantry and Gothic Cavalry
I'll admit that I'm partial to the way these units simply look. However, Eastern Infantry make superb garrison units because of their cheap cost and great numbers when you stack them in your square, where they won't rout. Routing is why most people don't, or even can't, use them, but the "Poor Morale" trait is not only unfair, but hardly accurate historically. Remove them, and suddenly they actually have value on the field (so long as used en masse, which is something I think most people don't understand about them). As for Gothic Cavalry - I never, ever see anyone talk about them in any context, which I find bizarre because they're simply awesome heavy cavalry. During my Germania campaign, I never bothered with Berserkers or Nightraiders (or whatever those things are called) when I was fighting Rome - give me some Chosen Archer Warbands and Gothic Cavalry over those guys any day.
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
I find that by the time enough can be produced to make a difference, the campaign has progressed enough that you're fighting in densly populated areas where movement points mean little.Originally Posted by Tyranus
Example: In the Civil War you usually target Italy and Greece (if not Brutii)- usually these two places are already upgraded to Highways, not to mention the already small distance between cities.
"I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
"Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
"I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
Mafia: Promoting peace and love since June 2006
Bookmarks