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  1. #1
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: EB to BI's 1.6

    Quote Originally Posted by Jolt
    The thing is. I don't own BI as well, and I can't afford it. Thusly, it would be bad from my point of view to see those who have BI being able to play more advanced versions of EB then those who don't.
    Look, if you want that extra cheese, you have to pay up. Otherwise you still have a nice, free pizza to enjoy, and while it might not be as big and tasty as with the extras, it's still way better than you can expect to get for free. What I'm trying to say here is that there is absolutely no reason at all not to allow those who bought BI to ripe the benefits from it, when the port is so easy and those without it still can play.

  2. #2

    Default Re: EB to BI's 1.6

    Quote Originally Posted by Acy Topia
    Look, if you want that extra cheese, you have to pay up. Otherwise you still have a nice, free pizza to enjoy, and while it might not be as big and tasty as with the extras, it's still way better than you can expect to get for free. What I'm trying to say here is that there is absolutely no reason at all not to allow those who bought BI to ripe the benefits from it, when the port is so easy and those without it still can play.
    Well put, and a nice analogy

    What I meant with my last post is that I think it's a good idea that EB remain officially only a 1.5 mod, with a 1.6-compatible version released as an unofficial addition (by non-EB members, if need be) for those of us who own BI. Hell, all that would really need to be changed is perhaps export_descr_units.txt, and that would just be to add some of the BI unit characteristics (swimming etc). Just about everything else (loyalty, night fighting and so on) can already be added to 1.5, so you're not really missing out on much extra.

  3. #3
    Elephant Master Member Conqueror's Avatar
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    Default Re: EB to BI's 1.6

    Quote Originally Posted by Cheexsta
    ...with a 1.6-compatible version released as an unofficial addition (by non-EB members, if need be) for those of us who own BI. Hell, all that would really need to be changed is perhaps export_descr_units.txt, and that would just be to add some of the BI unit characteristics (swimming etc).
    What about the shield wall formation though? If the hoplite-style units are changed from phalanx to SW then it might require their stats to be significantly altered for balance reasons - which may require much playtesting to get it right. An official port by the EB team would thus be called for IMO.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  4. #4
    Member Member Ypoknons's Avatar
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    Default Re: EB to BI's 1.6

    Nitpick: current Hypaspistai hoplite style are in standard but very tight and close formation, except for the Basilikon Agemata, which current have the hoplite but I believe should be in line wiht the others. The Greek Hoplites, however, are not, and I think are not meant to be because they hold the line, unlike Hypaspistai types, which hold the flanks.

  5. #5
    Member Member Avicenna's Avatar
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    Default Re: EB to BI's 1.6

    Easy port came from a modder, and anything 'easy' in a modder's term doesn't necessarily mean 'easy' in the sense of us non-modders.

    Also, what does BI offer, really? A horde or two, which did not happen historically. Loyalty would just be harsh on the Selucids. Night fighting can already be implemented, as RTR has demonstrated. Religions were all essentially Meidterranean apart from a few, and this would once again be mainly a Selucid problem.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  6. #6

    Default Re: EB to BI's 1.6

    Quote Originally Posted by Tiberius
    Easy port came from a modder, and anything 'easy' in a modder's term doesn't necessarily mean 'easy' in the sense of us non-modders.

    Also, what does BI offer, really? A horde or two, which did not happen historically. Loyalty would just be harsh on the Selucids. Night fighting can already be implemented, as RTR has demonstrated. Religions were all essentially Meidterranean apart from a few, and this would once again be mainly a Selucid problem.
    I have played three games in RTRPE v1.6. First, the "easy port" was just that , an "easy port," hell, I was able to do it and I'm, no modder! Second, religion is a none factor in this game. Third, the shield wall is NOT available to phalanx formations, just other spearman like the Triarii (which is a none phalanx unit in RTRPE), and several barbarian factions. Fourth, there are no "horde" formations in RTRPE v1.6.

  7. #7

    Default Re: EB to BI's 1.6

    Quote Originally Posted by mcsquared
    I have played three games in RTRPE v1.6.
    RTRPE v1.6 has not been released out yet,
    how you can play three games based on it??
    or you would be the internal tester of RTRPE 1.6, then you can play some mods based on it??

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