Just curious about whether you guys can make a small patch which uses the vanilla low detail models for the units despite some skinning problems, but at certain ranges its possible not to spot the difference, other units however will be noticable.

for example...

Code:
type				tibetian_infantry
skeleton			fs_semi_fast_spearman,			; combat spear
indiv_range			40
texture				gauls, data/models_unit/textures/YUCHINTIBET.tga
texture				britons, data/models_unit/textures/CHINTIBET.tga
texture				numidia, data/models_unit/textures/CHINTIBET.tga
texture				merc, data/models_unit/textures/CHINTIBET.tga
model_flexi			data/models_unit/chintibet.cas, 15
model_flexi			data/models_unit/chinheavy_low.cas, 30
model_flexi			data/models_unit/unit_greek_hoplite_low.CAS, 40
model_flexi			data/models_unit/unit_greek_hoplite_lowest.CAS, max
;model_sprite		gauls, 60.0, data/sprites/gauls_tibetian_infantry_sprite.spr
;model_sprite		britons, 60.0, data/sprites/britons_tibetian_infantry_sprite.spr
;model_sprite		numidia, 60.0, data/sprites/britons_tibetian_infantry_sprite.spr
;model_sprite		merc, 60.0, data/sprites/britons_tibetian_infantry_sprite.spr
model_tri			400, 0.5f, 0.5f, 0.5f
etc etc
Right now I've done most of china's infantry and increased the unit scale to 4,500 running smooth in one battle.