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  1. #1
    Back in style Member Lentonius's Avatar
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    Default Concerning unit size and performance...

    a quick question, if you reduced the size of the RTW models' and their detail, and, the corresponding skeletons, would that mean you would be able to have much larger battles without as much lag?

    If it reduces lag, how hard would it be to 'shrink' the models and skeletons?

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    Lentonius
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  2. #2

    Default Re: Concerning unit size and performance...

    You could test it, RTW has more than one model per man, I think they come in four levels of detail. So you could try using only the models for the lowest level of detail (*unitname*_low.cas is their naming convention, I believe.) Just make the game use these cas files by editing the models_battle file.
    Here´s an example:
    Code:
    model_flexi			data/models_unit/unit_egyptian_peasant_high.cas, 15
    model_flexi			data/models_unit/unit_egyptian_peasant_med.cas, 30
    model_flexi			data/models_unit/unit_egyptian_peasant_low.cas, 40
    model_flexi			data/models_unit/unit_egyptian_peasant_lowest.cas, max
    Now, to tell the game to use only the model with the lowest detail just replace the _high, _med and _low parts with _lowest. Maybe deleting those lines altogether, leaving only the last line might work as well, as some mods only use two levels of detail, but I´m not sure about that. Try at your own risk.

    If the game runs significantly faster, that´s the solution. If not...

    [EDIT]As everything I write about modding, this is a semi-educated guess at best! I haven´t done much of modding to be a save advisor, so don´t blame me if it doesn´t work.[/EDIT]
    Last edited by Ciaran; 07-05-2006 at 13:49.

  3. #3

    Default Re: Concerning unit size and performance...

    Each model is for each level of the unit graphics setting, there's no point replacing the High, Medeium, Low ones with Very Low, may as well turn Unit detail to very low in game.

    Sorry, I'm new to modelling with 3ds Max, not sure how to shrink skeletons and models while keeping them in proportion.

  4. #4

    Default Re: Concerning unit size and performance...

    Quote Originally Posted by Woad Warrior
    Each model is for each level of the unit graphics setting, there's no point replacing the High, Medeium, Low ones with Very Low, may as well turn Unit detail to very low in game.
    No, I don´t think so. You can see the models are switching when the distance changes (try the Chivalry mod, it´s especially prominent with their Early Royal Knights). Those numbers at the end of the code tell at what distance to switch, I believe. Of course, I very easily could be wrong.

  5. #5

    Default Re: Concerning unit size and performance...

    Yes, on the higher settings, at a certain distance the model will switch and be replaced by one of the lower setting one, but those lines still indicate which model to use for each setting.

  6. #6
    Back in style Member Lentonius's Avatar
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    Default Re: Concerning unit size and performance...

    ok, thanks for your time, i will try this
    Hey, Im back

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