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Thread: Concerning unit size and performance...

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    Default Re: Concerning unit size and performance...

    You could test it, RTW has more than one model per man, I think they come in four levels of detail. So you could try using only the models for the lowest level of detail (*unitname*_low.cas is their naming convention, I believe.) Just make the game use these cas files by editing the models_battle file.
    Here´s an example:
    Code:
    model_flexi			data/models_unit/unit_egyptian_peasant_high.cas, 15
    model_flexi			data/models_unit/unit_egyptian_peasant_med.cas, 30
    model_flexi			data/models_unit/unit_egyptian_peasant_low.cas, 40
    model_flexi			data/models_unit/unit_egyptian_peasant_lowest.cas, max
    Now, to tell the game to use only the model with the lowest detail just replace the _high, _med and _low parts with _lowest. Maybe deleting those lines altogether, leaving only the last line might work as well, as some mods only use two levels of detail, but I´m not sure about that. Try at your own risk.

    If the game runs significantly faster, that´s the solution. If not...

    [EDIT]As everything I write about modding, this is a semi-educated guess at best! I haven´t done much of modding to be a save advisor, so don´t blame me if it doesn´t work.[/EDIT]
    Last edited by Ciaran; 07-05-2006 at 13:49.

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