Results 1 to 2 of 2

Thread: Beating a dead horse - no movement on strategy map?

  1. #1
    Signifer, Cohors II Legio II Member Comrade Alexeo's Avatar
    Join Date
    Sep 2005
    Posts
    291

    Default Beating a dead horse - no movement on strategy map?

    Right.

    So, I want to create a "Palace Guard" type unit, one that is only recruitable in the starting capital* of a faction (hidden resource: check) and can only stay in the city - that is to say, have no movement points on the strategy map, making it effectively immobile.

    Now, I did a search on this, and according to this topic https://forums.totalwar.org/vb/showt...+unit+movement it appears that this is not possible... but that was written back in September... Has anyone figured out a workaround since then, or is it still impossible?



    Thanks in advance!







    *The next best thing is to just have the hidden resource thing. However, if someone moves their capital, then the "Palace Guards" lose their point. Thus... can you make an "active" hidden resource - that is, a capital, so that trainability follows the court?
    Signifer Titus Vorenus
    Cohors II Legion II
    Triana Fortis


    http://www.geocities.com/tuccius2112...ianaindex.html

  2. #2
    Member Member Stuie's Avatar
    Join Date
    Aug 2001
    Location
    Upper Gwynedd, PA
    Posts
    406

    Default Re: Beating a dead horse - no movement on strategy map?

    Movement can only be modded globally for units - meaning any change made will effect all units.

    Characters can be given additional bonuses/penalties that modify the movement rate.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO