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Thread: Epoch Modding

  1. #1
    Naked Game Fanatic Member Murfios's Avatar
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    Default Epoch Modding

    Is there any form of simulating epoch advance with the R: TW engine? For example changing stone age to copper age or the Medieval to the Enlightment Age? Something like replacing a clubman for a blunt-swordsman or something.
    Thanks in advance.

  2. #2
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
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    Default Re: Epoch Modding

    I suppose you could program a reform, similar to the Marian Reforms, thats the only way i can think of, how to do it however, is beyond me.
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  3. #3
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Epoch Modding

    You could do it through scripting if you really wanted.

  4. #4
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Epoch Modding

    You might want to PM the relevant Europa Barbarorum members for that. EB has modded in 3 different reforms for the Romans and at least 2 for some others.

    Different starting dates for your campaign like in MTW are not possible I think.

  5. #5
    Naked Game Fanatic Member Murfios's Avatar
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    Default Re: Epoch Modding

    thanks for your time

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Epoch Modding

    It's not that hard. If you have some experience with buildings and scripting:
    - add an era building
    - make all units of the era dependent on this building
    - create the building through script in each settlement when you trigger the era advance

    And different starting dates for your campaign are possible with Provincial Campaigns.

  7. #7
    Naked Game Fanatic Member Murfios's Avatar
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    Default Re: Epoch Modding

    Thanks Alpaca, thats a great idea.

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