Is there any form of simulating epoch advance with the R: TW engine? For example changing stone age to copper age or the Medieval to the Enlightment Age? Something like replacing a clubman for a blunt-swordsman or something.
Thanks in advance.
Is there any form of simulating epoch advance with the R: TW engine? For example changing stone age to copper age or the Medieval to the Enlightment Age? Something like replacing a clubman for a blunt-swordsman or something.
Thanks in advance.
I suppose you could program a reform, similar to the Marian Reforms, thats the only way i can think of, how to do it however, is beyond me.
When I was a child
I caught a fleeting glimpse
Out of the corner of my eye.
I turned to look but it was gone
I cannot put my finger on it now
The child is grown,
The dream is gone.
I have become comfortably numb...
Proud Supporter of the Gahzette
You could do it through scripting if you really wanted.
You might want to PM the relevant Europa Barbarorum members for that. EB has modded in 3 different reforms for the Romans and at least 2 for some others.
Different starting dates for your campaign like in MTW are not possible I think.
thanks for your time
It's not that hard. If you have some experience with buildings and scripting:
- add an era building
- make all units of the era dependent on this building
- create the building through script in each settlement when you trigger the era advance
And different starting dates for your campaign are possible with Provincial Campaigns.
Thanks Alpaca, thats a great idea.
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