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Thread: Epoch Modding

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  1. #1
    Naked Game Fanatic Member Murfios's Avatar
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    Default Re: Epoch Modding

    thanks for your time

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Epoch Modding

    It's not that hard. If you have some experience with buildings and scripting:
    - add an era building
    - make all units of the era dependent on this building
    - create the building through script in each settlement when you trigger the era advance

    And different starting dates for your campaign are possible with Provincial Campaigns.

  3. #3
    Naked Game Fanatic Member Murfios's Avatar
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    Default Re: Epoch Modding

    Thanks Alpaca, thats a great idea.

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