Oetairos is making sure we put macedon at a disadvantage up there. You can thank him for any further changes in this setup too - we are still working on it, but he's the impetus behind fixing things.
Oetairos is making sure we put macedon at a disadvantage up there. You can thank him for any further changes in this setup too - we are still working on it, but he's the impetus behind fixing things.
I think you guys have come up with the best system to show the complicated situation between Epeiros/Makedonia. Most of the army should be to the south, with Pyrrhos facing there and all, and Makedonia itself having only levies to defend it. This is better than say, giving Makedonia to Epeiros in the start, which would leave the A.I Makedonia with an extremely difficult situation...
Hmm, maybe I'll play as Makedonia and see how the Epeiros A.I plays the initial stages...
Anyway, thanks O'etairos and the rest of you EB folk...![]()
Couldn't resist EB in the end, so here goes:
My KH campaign.
Pella, the economic capital. Pumps out around 9k Mnai per turn from mining alone, thanks to the governor's 75% boost in mining income.
Death of yet another Pontic king in my campaign to take over Northern Turkey.
This general is the new talent to lead the Greeks, after Akrotatos gained some vices, costing him -2 command permanently and -3 command when attacking.
Last edited by Avicenna; 08-07-2006 at 06:40.
Student by day, bacon-eating narwhal by night (specifically midnight)
Here's my 171 Averni Campain. Took FOREVER to get this far.
https://img.photobucket.com/albums/v...rYards/av1.jpg
My only general left army in active duty. Also faction leader. After the greak reforms of 189 most armies became captain led, simply because it was easier to mass produce armies. That army has seen it all, almost all of it is gone, only 1 gaesate unit is left from the first version. All others have been replaced/retired or killed. It took all of gaul and iberia, southern germania, northern dacia, the baltic sea area, and even went to scythia. Also I love those 2 traits "Romaneitas" -Killer of romans and "Romaeneitha" Sacker of Roma. *I burned rome as many times as I could, reduced it's population to 400 and destoryed all it's unqiue buildings. It's now about to destory the last 2 roman cities and kill them for good *if I continued it*.
https://img.photobucket.com/albums/v...rYards/av2.jpg
About to invade the Epirote Empire, my once best allies now with the romans gone, my biggest *and only real* enemy. They were a monster before, expanding and killing the maks, and pushing the greeks out and the getai up to scythia. But then they made pontus and getai their protectorates, which keep them bottled up till after 50 years of peace, decided to attack me. At the far right you see my killer steppe army, made up of only high exp roxolani nobles. The 4 triple gold ones are from my old armies, before I removed them from those. Retraining was a bitch. You can also see at least 6 full stacks, their war is going to be fun. You can also see my 2 fortess border cities, both full of falx warriors. I would love to see them try to take those.
https://img.photobucket.com/albums/v...rYards/av3.jpg
That's right, the Seleucids are VERY slowly, but surely, defeating the Ptolemaics. About 30-40ish years in, the Ptolemaics had driven all the way to Ekbatana, taking a good 6+ cities and cutting the Seleucids in half. So I write them off and turn on fow. Then one day I suddenly turn off fow, and see they somehow turned it around! Not only had they taken back their cities, they were slowly taking the Ptolemaic ones. In the west, carthage *with some finacial help from me* had held off the Ptolemaic onslaught as well! It's a dream come true.
https://img.photobucket.com/albums/v...rYards/av4.jpg
Cept for Armenia and Bactria. The east has been very interesting. Ever since 250-240 Bactria and the Seleucids have been at war, but as far as I can tell, they really havn't fought at all. Most of the bactria lands are from seleucid ones that rebelled, and then were taken. Parthia is off hiding in Arabia holding the Bactrians don't chase them down there too. Bactria some reason has been bribing 1 by 1 the Seleucid cities there.
Till about 190 BC or so, armenia had been sitting there. Then suddenly it attacks the seleucids, carving up a large part of land. The SE it seems either didn't send any troops at them or had really small garrisons. At first it seemed to beat them back, but then suddenly lost several more cities.
Diplomacy
Allies-Just Might Carthage
Enemies-Rome*almost dead* Eprius *soon to be dead*
Protectorates-Germania and the Casse *didn't even use the reload bug, jsut reduced to 1 city and offered a few back and crazy amounts of money. But gave me very good fights, and were a pain in the ass to fight. So instead of killing them off, I decided to let them live under my rule. Thinking of using them as shields vs Scythia and whoever becomes the next champ in asia minor. Just give them a few boarder cities and see what they do.
Dead- Spain- really annoyed me so I killed them good. Still put up a good fight.
Macedonia-Got owned by Eprius, haha suckers!
Greece- Not really dead, but might as well be. They were making a good sized empire in asia minor and were fighting the good fight vs pontus, but then got destoryed. Even in that war, didn't affect the world at all.
Getai-See Greece
Scythia- Been Bactria protectorate for what must be since 250 BC. Other then taking the other steppe cities, just been chillen there.
Also Bactria bribed an Illriyan city, don't ask why. They can't even make troops there, so they just sit there making nice stone roads and walls for me to take. They also bribed some city in modern day Belarus, which I took from them. Bactria must be bribe crazy. If they have so much money they should really be spending it on armies. Which is what killed my Epriote alliance in the first place. Why they sided with them, again no idea.
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
It's a good thing the AI doesn't suffer from reinforcement CTDs.Originally Posted by Fondor_Yards
That screen would be pretty wild otherwise. Remind me to never let Armenia expand that much. *ahem*
Anyways, great campaigning there. Especially that that you ahve kept yur Empire in shape for so long. You wouldn't have any good advice for playing as the Gallic factions?
The countless ones are BaktriansOriginally Posted by Musopticon?
Never played Gallic factions myself, but my guess is quickly unify France and go for Rome.
Student by day, bacon-eating narwhal by night (specifically midnight)
First thing was kill off the Aedui. Gaul is mine and mine alone. So after a few years they attacked and I in turn took all their cities. That took about 7-10 years. At that point I basicly had all of middle gaul, from the English channel down to north italy. Not wanting a boarder so close to rome yet, I gave the north italy city to carthage *which then rebelled in 2 turns*. In hindsight that was probably the worse possable move. The Po river only has 3 crossing *2 are the bridges which was easy to defend* and at the very left end of the river you can sneak between the river and mountains. I didn't know about that till 2 full stacks appeared behind my lines >_<. But there are trees there so ambush away!
I then turned to secure my northern boarder, and pushed up into Holland, stopping at the last Belgae city. Used Belgae armies for my northern garrisons. After that I sent my army to take the western half of gaul and the important ports there.
After that 4 important things happened. The first was the romans taking north italy, and thus having a boarder with me. The First Gallic-Roman wars had began. 99% of the battles were them seiging Masillia, and me sitting on the stone walls shooting the crap outta them with my slingers every time I sallied. I killed so many romans this way, the general there earned the trait "Conqouer of Romans" simply by his sallies.
The 2nd was a boarder with Iberia. Normaly I'd laugh at them since Iberian recruitment only works in 3 cities so all they have is velties. But since I modded it so they can recruit all their units in all cities, they had a lot of high exp troops. So began my conquest of Iberia.
3rd was I modded it so I can build Arveni Arjos, which I couldn't before.
4th was a scripted alliance with Eprius and having to take a few cities because of this.
So I retire my first general to my captial and form my next generation of generals. The first and most promising I gave my old army and sent him to Iberia. It was hard fighting, after taking 2 or so cities I would have to retrain from all the losses. Then half the time my garrisons were too small, and they bribe or take back the cities.
After taking about 1-2 cities in Spain, I got the script. I formed a northern army, made up of Belgae Milant and Mori Gastum(sp) with my 2nd general and sent him to fight. I sent him to take the area between germania and italy, where the Boii are. The rebels had quite a few large stacks here, but since they were like all silver exp lugoe, they fell easy. After taking 3 cities, I sent it home for retraining.
At some point now german declared war, and started sending huge armies of all at least 3 exp units at me. I sent my northern army to beat them down. I meat grinded my way to take all of iberia, kicking off the carthagians and taking their 3 west med islands while I was at it with a smaller army of half mercs. After finishing with Iberia, I sent my 1st army to help vs the germans. I slowly reduced them to only Norway, and then turned them into a protectorate with another 2cities. At this point, I got fed up with the romans, took the old Aedui city *forgot name* and Segestia and got a ceasefire. I put up mostly mori gasum armies on the bridges, and an army of 3 gaesate and a bunch of slingers in segeasta. That plus the roman super large bastilla shooting walls made my northern boarder safe.
For the hell of it, I send my 1st army to take the Baltic regions. This is what got me in trouble with bactria and ended my epirote alliance. Bored with the easy battles in the Baltic area, I sent my 1st army to scythia so I could recruit some good steppe noble cav to my cause. I was only able to take 1 town, after fighting 3 full stacks of sarmatian nobles my army was gone.
At about 189 and the reforms never happening *probably due to my modding of the descr_building file so the averni could make the 2nd and 3rd level of acadmies like they should* I phyiscal let me make the reform buildings, which was turning point. At which I took 2 Epriote super stone wall cities and ending our war with a large sum of money. I took my 2nd army and reformed it. Now it was only Neitos, Gastiz, slingers, and roxolani nobles. I used this to take ireland and southern brition, after several huge and bloody fights. Dam brits fought hard, had about 6 full stacks jsut sitting there at the start.
The romans pissed me off 1 time too many, so I decided to kill them. Sent my reformed 1st army, with a 2nd stack of only neitos and gaeasta(sp) to help fight. Following these were a couple of stacks of whatever 120 sized units I had, there were garrison fodder. After about tens years of this, and relizing steppe cav was kinda hard to retrain, I sent to form a soley cav army to fight the war with the Epriotes that would start sooner or later. With my inf only armies I basicly only used auto-cal to win. This gave me high exp armies but needed a lot of retraining. I beat my the british with my 2nd army *now only made of neitos, gastiz, and carnute cingotes that modded in* and made them a protectorate. And thats were I ended it, got bored with it.
Ok here are my celtic tips:
1. If your going to be a main land tribe, be the Aedui. They have a slighty better recruitment and better starting position. Also all the celtic rebels build Aedui governments, so all you need to do is repair theirs and yours are already in place.
2. Unite your homeland and build strong boarder. Either take all of brition or gaul, or both if your good. Make sure you have strong defensable boarders, either at the many rivers or mountain passes.
3. In a normal game, Iberia is pretty weak, so germania and rome are your 2 main enemies now. I recommand killing the romans before their reforms, they get really nasty after them. Better cav, much better inf, it's not pretty.
After that it's pretty much whatever you want.
Armies:
Mainly inf armies, differing from time to time. Normaly about 4 missile units, celtic archers or greek slingers once I got them. About 2 cav other then my general, 1 brithen and 1 of those light cav units. The rest is infantry. If your going to be fighting a lot of strong armies, not get those unarmoured chaps, they just don't hold without a lot of exp. Any of the chainmail fellows *Arjos, Cingetos, Soldriu(sp)* make a good core. That plus gaestum are very nice. Those naked fellows are the best, they will fight and kill much more then their cost and size. They are so good, I only had 4 to keep it fair. Plus with a human they hit 9 exp very fast. Once you hit the reforms, Neitos make a very good standard unit. Not to costly, very nice defense and offensive stats, and recruitable in gaul and north italy.
Overall the celtic campain was tons of fun and I recommand it to everyone.
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Woah, that's some pretty heavy advice. Thank you.
So, I think I'll play Aedui, Carnute Cingetos sound so good and while their starting position is worse than Averni(that city right next door to Romans isn't very enticing), I agree more with the Aedui form of goverment than Averni's godkinghood.
Nice Campaign, one comment to your Baktria Screenshot (all those small armies around a seleucid city).
i'v seen this before in an Thread in the Scriptorium about AI Campaignbehavior by Nicolay 1962, and it seem that in your case the Baktrians get stuck because of Pathfinding issues on the campeignmap.
As for using the rebel aedui govt buildings, I wouldn't advise it if you really want to play EB as it was designed. If I play as the KH and take over Thermon, I should build a new govt there. No matter if they are greek too. Take India for example - if you are baktria, and you take over it, you shouldn't just use the baktrian govt (because they can fit under no other faction of their own). Or if you are Sweboz and take over other germanic areas. You still need to either put your own tribe/subgroup/kingdom's people and customs into place in power or let them rule themselves - not just repair their own homeland govt or type2 and leave it.
It's each player's choice, but we don't suggest that anyone repair govt buildings. The only exception is if you already built one in a province, lost the province, then move back in. The AI doesn't have to slowly build their best govt (it's automatically placed), so if you take it back within a few years you should be fine repairing your old one.
Read most of that post, some really interesting things there. Would explain why the AI acts so strange sometimes.
@TA Yea I'd noticed that 1 turn aftering taking a city, the AI has goverment building in place already, was wondering about that. Just thought they had 1 turn building for the AI. As for the governments, I guess your right but I thought it was the same type of government as yours just your changing the ruler. Also all the rebel celtic governments seem to be type 3 or 4, not 1 or 2, so it didn't seem to be a problem to call it your own
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Wait.. so my coastal raids and destruction of AI government buildings was a waste of men?
Student by day, bacon-eating narwhal by night (specifically midnight)
MAA: that should just be for the Eleutheroi cities, which tend to have type III, at least in the Hellenic world.
Student by day, bacon-eating narwhal by night (specifically midnight)
They should build the best type for that province. Scripts place all type govts for the AI. Where are some examples that are wrong?
I've seen the Getai make a type 3 in Sarmiszegethusa. Which is bad since they can only get type 1 in 3 cities, including that.
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
And I've seen Aedui Allied tribes in the Illyrian provinces, even though they can built better ones there.
I can't give you pictures [Well, right now I can't. If I can figure out how to get my computer to agree with me, then maybe....], but I can wirte a little essay about my Sweboz campaign, now currently in A.D. 5.
B.C. 272-250: The early period, the era of initial expansion. I form an alliance with the nearby Aedui Alliance, and later on with Qarthadastim, even for a short time with the Romans. Trade is established with the Casse and the Averni Kingdoms. I disband most of my troops, leaving my King and a one unit of Frankammanoz as a garrison in my homeland, and I send the Kuningaz's brother out for some hearty conquering. Within fifteen years, the Habuko-z/Cherucii, Herusko-z/Suebii[?], Hattarko-z/Chaucii, the Rugoz, the Silengoz, the Sembu, and the people in Ascaucalis [can't remember their name] have all been subjugated, and have joined the Sweboz confederation. Peace sets in for about twenty years.
B.C. 250-230: During this twenty year period, I focus on the economy of my cities, and most of the army is disbanded as there are no external threats. I start sending out spies and diplomats to investigate events in Europe. The Aedui, my staunch alies, have been engaging the Averni on and off for quite sometime now, and they've reached a stalemate. The Romans have defeated Epirus, forcing them out of Italy. The First Punic War has been fought, and the Romans now control most of Sicily and have taken Carthage[In my game, there were six Punic Wars instead of threes. They'd fight, declare ceasefire, and then fight again. Carthage lasted quite a bit longer].
B.C. 230-200: Thirty more years of economic growth. My cities are becoming dangerously large. But I still have no major enemies. I keep my generals happy with fighting those little internal rebels[I prefer to call them 'tribes'-Rebels just seems so bland after a while....]. Rome fights the Second Punic War with Carthage, taking complete control of Sicily after about fifteen years of fighting [Carthage had three full stack armies around Lilibaeum]. The Aedui and the Averni continue to hammer away at each other, to no avail.
B.C. 200-180: My cities have gotten too large. Out of seven cities, all but two are now minor cities with populations of 15,000+. I decide to do a little 'migrating'. I'd racked up roughly 200,000 mnai over 70 odd years, so I virtually depopulated the minor cities, leaving them with about 5000 people each. I took about six years worth of turns, and the end result was the about seventy percent of my population was now in the army [about 40,000 thousand soldiers]. I turned them lose on the neighboring Volcae, Boii, Lugii, Helvetii, Kimbardo-z [sp?], and Skandiaz [sp?]. I lost about ten-thousand people in the process, but it was worth it; My people had now gained six new provinces, and my hold on the Amber Route was secured. I disbanded all the troops in the cities they'd conquered leaving them with respectable populations[since I'd butchered every man, woman, and child in the cities when I conquered them, this was needed]. Outside of my lands, the war in Gaul dragged on, and Rome fought the Third Punic war, taking Sardinia. By this time though, Rome spent more time fighting Carthage's eight full stack navies than they did fighting soldiers.
B.C. 180-135: My population continued to grow. A major rebellion took place in some of the eastern provinces, who didn't like the current Kuningaz. That took me about twenty years, as five full stack rebel armies had popped up as a result. Shortly after this rebellion, the Casse began raiding the Aedui, and they approached me with a call for assistance. I responded with the full force of my kingdom, which having just come out of a rebellion large enough to count as a civil war, I had some damn fine soldiers at my disposal. I spent the next twenty years repeatedly burning every city in the British Isles to the ground. I made sure not to wipe them out, always leaving them with one city. I'd then leave my currently conquered city, raise the taxes to an insane level, let it revolt, and move on. It was really quite fun. Then I left. The Casse expectedly then sued for peace. I also became involed in the Aedui-Averni war, sending my people in to raid Vesontio, which I then sold to the Aedui. I also sent multiple small three/four card armies into central Gaul to pillage[they basically stood on a particular tile from spring until autumn-the planting, growing, and harvesting seasons-, which obliterated the Averni crops, starving them of both population growth and money. Roman attacks on southern Averni cities didn't help them either [the Averni were allied with Carthage, and Rome didn't like this....]
B.C. 135-125: The Averni fall to repeated assaults from the combined forces of the Aedui Alliance and my raiders. In the end though, this leads to a weakend and unstable Gaul under Aedui control. Trade with them, however, increases. By this time, the Nervii have fallen after another 'migration' of my people. Rome fights the Fourth and Fifth Punic Wars, taking control of Carthage's Iberian provinces, and part of Numidia. They also fight a huge war against Makedonia, whom they crush, along with their allies the Koinion Hellion and the weakened Epirotes. Illyria is also taken.
B.C. 125-97: My people 'migrate' and expand farther eastward, and the first contact is made with the powerful Getai. It is not freindly. The first war occurs between us, and it drains both of us utterly. Neither side gains anything, and we grudgingly accede to a ceasefire, which you could almost say is broked by the Sauromate, whose powerful kingdom to my east has formed an alliance with both myself and the Getai. Rome fights its' last war with Carthage, capturing the city itself and burning it to the ground, mirroring real life. They then began pusing into Aedui Gaul. They also push north int the Cisalpine Alps, and Noricae and Rhatae fall to them.
B.C. 97-40: Little happens here for me, as my people are still recovering from the Ragnarok-esque war with the Getai. Rome on the other hand, expands exponentially, completely conquering the Aedui, while I'm forced to sit aside and watch, as my cities are still to depopulated to gather an army to help my allies. Rome also sends armies to Anatolia to combat the Seleucids, as their allies Pontos had been raiding Roman shipping in the Aegean. Anatolia as far east as Antioch falls, and Rome conquers Judea. The Romans also send thier first probing armies into my lands, all very small, but they all disappear in the forest of western and southern 'Germania'.
B.C. 40-25: My peoples' population rebounds under one of the strongest Kuningaz they've had in one hundred years. They expand as far east as the Crimean peninsula. The Roman general who was the conquerer of Gaul is declared dictator-for-life [I actually had a bit of a laugh at this. My game was playing out like a history book...]. He apparently didn't like the fact that no fewer than eleven Roman armies had disappeared in the forests of Germania. In 25 B.C., the growing tensions between my people and Rome came to a head. A massive Roman expeditionary force, including two prominent generals, tried to sneak up through Noricum past my southern border. In a Teutoberger Wald-style, I ambushed them. Not a single Roman left that forest alive. The results of this battle were not lost on the Romans. I was able to foist a ceasfire and 25,000 mnai off of them.
B.C. 25-A.D. 5: The second great war with the Getai is fought during this period. And once again, it's a stalemate. The only differance, is this time we declared a ceasefire before we managed to mutually depopulate our kingdoms. I've currently enacted a bargain with the Romans, in which they'll pay me tribute to fight the Sauromate, who've been raiding Roman holdings in Armenia and the northern shore of the Black Sea.
And there you have it, a comprehensive timeline of my longest running game to date. This post would've been shorter if my computer would let take a friggin' screenshot, but that ain't happening. Sorry about that. I hope you enjoyed this!
**If your wondering how I found out so much about lands far away when I had FOW off, I had a ton of spies. at least eighteen at any given time. It kept me informed.
Grunwald Teren polowy, cmentarz bohaterów....
Piekło Teutons....
Polska Duma!
Holy cow that was sweet! You need to play some more massive campaigns and do an AAR for us.That sort of campaign with pics and more details would be so freakin' sweet.
Its apparently to do with post battle traits in reinforcment battles.Originally Posted by k_raso
https://forums.totalwar.org/vb/showthread.php?t=68114
This is the link for the CTD fix. This is apparently the last major issue to fix for 0.8.
https://forums.totalwar.org/vb/showthread.php?t=68312
For once you've got the band-aid fix and can post more pics of your respective empires help the EB team with the exploratory operation and donate your malignant CTD saves.
Love the pics and stories of Empire building! May post some of my own soon.
Slartibardfast.
EB beta bonkers and seriel CTD save pest.
Hail Caesar!Originally Posted by paullus
Though casualties have been light we have been bogged down by fierce heavy local resistance here for several sunny summer months on the beaches of the northern coast of Crete and have yet to achieve our major objective.
Despite desperately missing our wives, children and normal duties home in Ebracorium my men and I will preserver here, do our duty and see this mission through.
Both I and all my junior officers are unaimous in being confident that by this this time next year all Crete, given the weather holds up as it is, be Caesars.
Ave!
Gaius Marcus Britanicus.
Supreme Commander,
SPQR forces,
Crete.
Originally Posted by The Kataphract
That's amazing! I hope I'll get to play a campaign that great some day.
My current campaign is a Romani campaign (VH/M).
I first conquered the entire Italian peninsula, followed by Sicily, Korsim, Sardin, Medilanum, and the northern Adriatic cities (except Ambrakia, capital of Epeiros).
Around 240BC I simultaneously launched an attack on central Gaul and Africa. Both of these campaigns were successful:
Central Gaul came under my command and in Africa I quickly conquered Kart-Hadast and Adrumento, followed by Lepki, Garama and Rapsa.
Around 220BC the tables turned in Africa. A new power was rising: the Ptolemaioi. They send a full stack silver chevroned army across the desert and laid siege to Lepki. The garrison there was no match for this kind of force and was slaughtered. I responded by sending an army, yet it was butchered too, leaving Africa undefended. I knew I would lose my grip on Africa if I didn't respond fast, so I tried to let Lepki revolt to keep them busy, while I assembled a new army in Italy. As planned I send 4 spies into Lepki, causing it to revolt back to the Karthadastim. Yet the Ptolemaioi didn't seem to care and marched on towards Adrumento. To make things worse, they had send another army, headed for Garama. The next turn all was lost: Both Adrumento and Garama were sieged by the Ptolemaioi and the Karthadastim had sent an army to claim back Kart-Hadast. At that moment I decided to leave Africa and strengthen my campaign in Gaul. I lost all my cities in Africa, except one, Rapsa.
At the same time in Gaul, I destroyed the Aedui, conquering all of their territories.
In 209BC under Cnaeus Floronius Scipio the Roman army was reformed, mainly because of the defeats suffered in Africa.
In 207BC the Arverni tribes openly declared war on me. I responded by conquering all of their cities and exterminating their population![]()
In Africa I gave Rapsa back to the Karthadastim in exchange for a cease fire and trade rights, and thus the first Punic war ended.
Around 200BC all of Gaul bowed to my will. With no more direct enemies at my borders it seemed a time of peace had arrived...
Yet in 198BC the Casse send a full stack across the channel and laid siege to Bratosporios. I rerouted my army headed for Iberia and attacked them. Together with the city garrison the Casse army was annihilated, no one was spared. While I was busy dealing with the Casse I didn't notice that the Getai were sending half stacks at their borders. 2 turns later my 4 border cities were laying under siege. I raised 2 legions and send them on their way. At the same time I invaded the Iberian Peninsula and started the second Punic war.
I punched both the Karthadastim and the Getai back. The Getai understood they couldn't win this war and offered a cease fire, now, at that time I had 600k mnai (or what's it called?), and thought it would be wise to spend some of that... so I took on the plan to buy cities from the Getai instead of conquering them by force. And thus I accepted their peace proposal.
In 182BC Epeiros sieged Epidamnos and took the city 2 turns later. I started raising a new legion and send it to take the city back.
In 184BC I reclaimed Epidamnos and marched on to Ambrakia, capital of Epeiros.
In 185BC I had conquered the entire northern half of the Iberian Peninsula, later that year Ambrakia fell.
And now it is currently winter 185BC:
If you should wonder why the Sweboz never really expanded, here is you answer:
There are 3 full stack Eleutheroi armies camping near their capital
I don't think they will be bothering me at all
Anyway, I have enjoyed this campaign for many hours and I will for many hours still to come.
My thanks to the Europa Barbarorum team for making this wonderful mod, looking forward to 0.8!
Janius
Sweboz:
After a long and hard campaign against the Casse, Ive now turned my attention to the Romans, who are slowly trying to push north into my territory. Ive moved my army through the Belgae past the Gauls and have conquered two cities from the Romans, who seem to bring little more than triarii and Gauls (mala gaeraos and lugoae) in one full stack per two turns though. With my second army guarding the Dacian border (I imagine those dacian "barbarians" will backstab me if not opposed) my right flank is open for the taking for the Aedui and the Arverni. Fortunately they havent done more than take one eleutheroi settlement on their northern borders in the first 40 years, so I dont expect them to use this weakness to their advantage.
so here it is:
Notice the KH in Iberia and the Carthaginians in Memphis.
EB member
I've seen the Koinion Hellenon come inot possesion of settlements in the Iberian peninsula. I believe it occurs when they revolt agains either the Carthaginians or the Iberians, and they ask the Konion Hellenon if they can join the Koinion.Originally Posted by Oleo
As for the Qarthadatsim in Memphis.... how'd that happen?
Grunwald Teren polowy, cmentarz bohaterów....
Piekło Teutons....
Polska Duma!
I had some interesting campaigns when playtesting various versions of our internal build... they all ended pretty early due to bugs we were fighting with, but for what it's worth, here's a small summary of my most memorable Sweboz campaign:
Unfortunately I kept getting CTDs almost every turn since then and had to abandon the campaign when waiting for some bugfixes. Also because Epeiros started pretty much kicking my butt in the east and I didn't have a heart to see my empire crumble ;)272-233 - HERUWULFAZ I THE GREAT
272 BC - Heruwulfaz the Great is elected Kuningaz of the allied Sweboz tribes. He choses to wage a great war and unite all the Germanic tribes under one flag and one chief.
272-248 - Unification of Tribes
272-270 - First conquests of Heruwulfaz: neighbouring tribes of Rugioz, Kimbroz are subdued. Soon after, all of Skandza acknowledges Heruwulfaz as chief.
269-263 - Consolidation and assimilation. All the subdued tribes acknowledge the rule of Heruwulfaz and hegemony of Sweboz. This time is also famous for travels of Hagaradaz the Weary, an ambassador of Heruwulfaz, who signs treaties and alliances with many civilzed nations, from Iberia in the West to Seleukia and Sarmatians in the East.
261 - Tribe of Heruskoz is subdued
258 - Habukoz wage a fierce battle and repel Heruwulfaz's army for a while
256 - All the lands of Habukoz tribe are assimilated into the alliance
253 - The Hattoz are convinced that the alliance is for their best
251-241 - Lugian War
251 - Heruwulfaz moves towards last of the independent tribes, the Silengoz. In the mountains he encounters a new enemy. First battle with forces of the celtic Boii. The battle is won, but Heruwulfaz must retreat to resupply his troops.
An alliance of tribes is arranged in the east, to fight the Sweboz hegemony. Led by Cataracos of the Boii, the Lugian Alliance consists of the Silengoz, Boii, Lugians and Veneds. Heruwulfaz decides to secure his eastern flank and conquer this alliance.
248 - After three years of preparations, Heruwulfaz appears with a mighty army in Silengoz. The tribe surrenders.
247 - I Battle of Eburonum. Smaller of the Sweboz armies is sent to besiege Eburonum, but the garrison proves too strong, and entire army is slaughtered by Cataracos. The offensive against Lugian alliance is set back once again.
244 - II Battle of Eburonum. This time, Heruwulfaz himself marches on the city. His army is so huge that the Boii decide to leave the city and start a guerilla war instead.
242 - The Lugians are forced to surrender Carrodunum, and all lands on upper Vistula.
241 - The Veneds, last and weakest of the Lugian Alliance, are conquered by Heruwulfaz. In the same year, III Battle of Eburonum is fought, in which remnants of the Boii army are destroyed. Lugian Alliance is conquered.
240-235 - Belgae Wars
240-238 - Conquest of the Nervii. After several difficult battles, their whole territory is subdued. Borders of the Sweboz cross the Rhine.
238-235 - Succesful campaign against Vindelicos tribe to the south of Nervii. Sweboz armies reach Alps.
234 - "Race for the Spoils". The Arverni alliance crashes due to infighting, rebellions and pressure from Aedui and Romani. Along with the Sweboz, the three neighbours race to subdue the leaderless tribes. Heruwulfaz lifts the siege of Veldideno to secure the spoils in the west.
233 - Treaty of the Three. Lands of Helvetii fall to the Sweboz, while Gergovia is captured by Rome and lands of Lugiae by Aedui. In the same time, Lemovici decide to join the Sweboz alliance to secure themselves from the Aedui and Romani onslaught.
Rome declares war on Aedui, but through cunning diplomacy Sweboz remain neutral in the conflict.
In winter of 233 BC, a plague falls on the Sweboz army campaigning in the lands of the Sequane. Heruwulfaz the Great, mightiest of the Kuningaz, Uniter of the German Tribes, destroyer of Lugian Alliance, Victor Belgae, triumphant over numerous tribes of Gaul, dies peacefully in his tent after nigh 40 years of constant campaigning. From the same plague dies another general of this campaign, Athawulfaz.
233-227 - THEUDANAZ I
Young Theudanaz is elected the new King, and marches out of far away Silengoz to avenge his predecessor.
232 - Sequane are finally subdued, even though armies of the Sweboz are led by mere captains. Also, rebellious Biturige are destroyed in alliance with the Lemovici and Aedui.
228 - After 3 years of preparations, and another 3 years of siege, Theudanaz gains a victory where Heruwulfaz failed. On his first military expedition, he succesfully conquers Veldideno.
In the same year, Rome decides it can no longer allow Sweboz to remain neutral, and declares war also on them. Theudanaz reacts swiftly, sending three great armies to Italy itself, through Alpine passes.
227 - Theudanaz faces roman tribune Caius Vipsanius Scipio, vanquisher of Gauls. In a fierce battle at Viennos, both generals die, but a young captain Saiwafulgaz saves the Sweboz army and destroys the roman legion. Viennos falls. Two other tribunes of the Scipio family perish at Segesta, the city is sacked of all valuables and left.
Young Bidawarjoz is chosen as next Kuningaz.
227-226 - BIDAWARJOZ I
228-226 - An expedition subdues last of the Lugian rebels in eastern provinces, and then the army is sent to secure the Amber-giving shores in the north.
226 - Bidawarjoz is surrounded in a fort in one of the Alpine passes, and slain. Saiwafulgaz, hero from Viennos, is elected a King in his stead. The message of this nomination reaches him just before Viennos is besieged by Rome.
226- SAIWAFULGAZ I THE VALIANT
225 - While reinforcements are gathered, Saiwafulgaz fiercely fights a lonely campaign in southern Gaul. Land of Bituriges is lost, but outnumbered Sweboz armies gain several victories.
224 - Rome agrees to ceasefire, which allows Saiwafulgaz to gather more troops in southern Gaul in preparation for war. Rightly so, since treacherous Rome breaks the ceasefire in winter the same year.
I'm still not here
My guess would be a bribe. There is a diplomat standing next to the town, there is no garrison (garrison disbanded on bribe) and Carthage lost over 100000 (mnai?) in her last turn.Originally Posted by The Kataphract
EB member
The Seleukids are doing quite well to which is rare.Originally Posted by Oleo
“By push of bayonets, no firing till you see the whites of their eyes”
- Friedrich der Große
in my campaing the seleucids are doing well also. At first they were getting messed by the Baktrians and Ptolemys, but not the baktrians and Ptolemys are getting messed up.
Here's an update on my KH campaign
Settings are:
-US: huge
-DL: campaign VH / battle VH
-No battle time limit
-Manage all settlements
-Fog of war: always On
Rules (very few):
-never declare war if not attacked
-use spyes and Assassins only to kill other Spyes and Assassins, and "enemy" Diplomats (i kill every enemy diplomat cause they have a strange tendency to bribe everythinks, especially romans and ptolemaics)
-do not enter in the borders of an allied or a neutral faction to "force" a war
-use navy only to attack enemy navies that blockade your ports, but never use a block on an enemy port
-tax are almost all setted on Very Hight, I can down them a bit if there can explode a revolution, but as thinks go better i have to raise it again.
-always accept diplomatic offers unlast they ask to become protectorate, that i cannot accept.
-never ask to become protectorate to an enemy, but i can ask for a ceasefire
-if the diplomatic condition are good, i can ask some neutral faction that have all the requisites, to become allied, but i haven't done it yet
-do not conquer Rome at last until the second Mario's reform
-I build stone walls (or MegaWalls) only in town I repute enough important, or if they already had it (cause for exampe i conquered it to an enemy), so for example Sparta, Messana, Lilibeo, Talis etc. will not have it, Athene, Pergamon etc will have, but other town if I need, will have only level one stone wall.
ect. ect. (i use others, for battle etc. but these are the basis)
we are currently in 204 BC
Magna Grecia
The Romans that previously were neutral (they were at war with Chartage as we were), have attacked us after we have conquered all Sicily against Cartaginians our enemies, so as we have become neighbours, they have attacked us and have accorded a cease fire with Carthage, and then... they have become allied with them...!
not a bad situation, cause this gave us the "La" to start an Invasion of the Magna Grecia, now we have comquered all Magna Grecia + Capua (this town is not a Magna Grecia town but an Italic one), having setted our norhtern borders to the city of Rome itself.
We will not continue our conquest further in the north cause we are not interested in the Italic territories, we wanted back just our former Magna Grecia and Italiotes lands. (plus i must say that the romans had the first reform in 209, and we want to wait them to gain the marian one)
Grecia
And that's our mainland, the roman army that was settled out the wall of Kidonia (cant remember from how much years, it could be 30, 40 years?) was routed by our Faction Leader (Settled in Kidonia), we have attacked it after the romans declared war on us. They gained their boats and fled away, but were destroied (with their navy) by our fleet in the ionian sea.
In the north we have defeated the muntain kingdom of Macedonia,they fled further in the north and they are still alive, now they are neutral with Roma, but we know they soon will ally with them, so we have to reinforce the northern frontier sooner or later... (we found Macedonian Hetairoi Cavalry another uber-unit very difficult to defeat on VH, and if there is a 9 star general commanding it, well, it is impossible to defeat, 2 gen bodyguar + 2 unit of etairoi have destroied our 3 unit line deep phalanx (very long spears), on the edge of a hill, impossible...)
Tracia
this is our North West borders
and these are our North Est ones.
We are allied with Getai, they ask for an alliance after Macedonians went to north (thanks to us) and started to attack them to expand, the Getai seem good people, they never betrayed till now (after all they cant cause they need us to destroy macedonians). Anyway the kingom of Macedonia is newly growing in power and is starting to invade us again (that was our fault cause we haven't destroyed them when we have made them very weack)
Anatolian Peninsula
this is our Anatolian Peninsula domain, it was hard, we have to face Seleucids and Ptolemaics, on VH settings, their Kleurichoi Agemata were almost invincible, they were the real borg, we just could not defeat them in the normal way, even one only unit of them could slain a 2 or 3 unit of our Torakitai Oplites, so we have to use a sort of guerrilla, we had to attrackt them to siege one of our towns with MegaWall, suddendly selly out of the siege, and fight them under the walls, at the end we won, but we alwayse had lost almost all our army)
Anyway, now that Seleucids are out of Anatolia, and Ptolemaics are back in their territories, we are safe (for now), cause there is the State of Pontos between them and us, since Pontos is their allied, they cant access Pontiac territory (I think they have not "military access") so i have only Pontiac State as my Eastern Border, I will not destroy it for now, cause i dont want to have Egiptian and Syrians after me, their elites troops are just overpowered in my opinion, and almost impossible to defeat. (while Pontiac Armies are "relatively" easy to keep away)
This is some other town we obtained to subtract to Ptolemaics, Salamis and Side, as you can see the town of Tarsos is a good protection against the Two successors state and they uber powered units... (as I sayd they are just impossible to defeat unlast you dont use some tricks, they need to be balanced i guess...). So we will keep Tarsos as it is, we will not attack it, and we hope Pontos will continue to mainain its alliance with Successors, without military access.
Black Sea
and this is the town of Pantikapaion on the Black sea, we obtained it after a rebellion and we keep it, since it is in our victory condition.
And a world map:
as you can see Suebi and Baktrians are doing well, but they are still far away... while Roma even if expanded, is very Easy to defeat with oplites (at last now in the 204)
this is all, i could update again after 20 / 30 years
Last edited by Obelics; 09-05-2006 at 16:52.
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