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  1. #1
    Member Member soibean's Avatar
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    Default 2 fast 2 furious Phalanx

    I was wondering if there has been any success or progress in slowing down the formation and mobility of a phalanx. I dont mean in the sense that they march quickly, I mean the fact that if they are combatting some one at their front and are hit in the rear they can spin around and form a perfect phalanx once again to push the enemy off. It gets ridiculous sometimes when trying to flank these guys.

  2. #2
    Signifer, Cohors II Legio II Member Comrade Alexeo's Avatar
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    Default Re: 2 fast 2 furious Phalanx

    The "phalanx formation" is hardcoded, meaning that until CA releases the source code for RTW (probably never, or at least well after MTW2, built on the same engine), it can't be touched by our hands
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  3. #3
    Member Member soibean's Avatar
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    Default Re: 2 fast 2 furious Phalanx

    I was hoping alexander tw allowed for more modding options but clearly not

  4. #4
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: 2 fast 2 furious Phalanx

    Nope. You're just going to have to live with the "Fast and Furious: Gaugamela Drift" phalanx.

    Just remember: charge, make contact, pull back, repeat.

  5. #5

    Default Re: 2 fast 2 furious Phalanx

    hahaha! the speed that phalanxes react to threats from the rear and flanks really is a problem. i just came face to face with this last night when i fought a rebel army composed of 5 phalanx units and 2 peasant units. i outnumbered them at least 2 to 1. i had my two archer units and 3 velites pepper them with arrows and javs while the rest of my army encircled them.

    problem was when i tried to go around with my 4 cavarly units to get at the peasants (one of which was the general's unit) the phalanxes kept turning around, thus getting in my way and causing me pain.

    RETREAT!

    anyway, i was forced to rely on the missile troops to sufficiently reduce their numbers and morale before i had the confidence to attack in force. good thing i managed to kill their general during one of my initial cavalry charges though. that probably helped.

  6. #6
    Senior Member Senior Member econ21's Avatar
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    Default Re: 2 fast 2 furious Phalanx

    I was wondering about suggesting EB make phalanxes more fast n furious. Specifically, has anyone got any reactions to the non-phalanx hoplites in RTR Platinum? What they've done is keep a large, dense, square-ish formation but removed the phalanx option. They run, they charge and they very nice. They also don't have swords, so they never get messed up by switching to swords when fighting cavalry.

    I find phalanxes in RTW either too much or too little. Under my control against the AI, they are too much - I can (slowly) roll over nearly all non-phalanx infantry (although they are surprisingly weak against cavalry in vanilla). Under AI control against me, they are just lamentably slow and easy to flank - fighting them is almost unsporting. By contrast, non-phalanx hoplites in RTR Platinum are an effective but not uber unit.

    RTR Platinum keeps the phalanx for the sarissa armed units, just not the long spear hoplite types.

  7. #7
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: 2 fast 2 furious Phalanx

    Quote Originally Posted by Zorba
    Nope. You're just going to have to live with the "Fast and Furious: Gaugamela Drift" phalanx.

    Stop it man...My belly hurts...
    Ja mata, TosaInu. You will forever be remembered.

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