Results 1 to 30 of 45

Thread: 7 mintue M2TW battle

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default 7 mintue M2TW battle

    It's from youtube. English vs. Turks. 7 minutes long, probably a replay as their is no GUI on the screen. Looks like somekind of demo.

    Watch

    Quality isn't that great but you get the idea. I picked out Jannisary heavies, Jannisary archers, some kind of huge Turkish bell cannon, and English long bows.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  2. #2

    Default Re: 7 mintue M2TW battle

    Thanks!

    It was very exiting...but I hop the last "Big Berthe gun" action was only a jokes... it wasn' seen so realistic

  3. #3
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default Re: 7 mintue M2TW battle

    Oh no that will probably be in. It was probably a take off on the siege guns that broke the walls of Constantinople in 1453.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  4. #4

    Default Re: 7 mintue M2TW battle

    Oh what the heck? Why did all those knights just fall over like that?


    I had another comment, but that was just too much silliness for me.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  5. #5
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: 7 mintue M2TW battle

    It looked like footage of a firefight seen with night-vision, what with all the flaming arrows and the odd lingering explosions. And that cannon seems pretty dumb - I don't think they had HE rounds back in 1400...

    Par for the course, though.

  6. #6

    Default Re: 7 mintue M2TW battle

    I don't really see the point of using trebuchets to fling flaming projectiles at a stone wall with the intention of breaching it, it seems like a misguided plan.

    And are those stationary machine-guns the Turks are using?

  7. #7

    Default Re: 7 mintue M2TW battle

    Quote Originally Posted by Eclectic
    Oh what the heck? Why did all those knights just fall over like that?
    It's what happens when a unit is hit by the BFG. You'll need the BFG to kill the Aztec BOSS unit.

    It's nice to see that rain doesn't impede the use of flaming projectiles.
    Last edited by Puzz3D; 07-11-2006 at 17:30.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  8. #8
    Clan Takiyama Senior Member R'as al Ghul's Avatar
    Join Date
    Jan 2003
    Location
    ignores routers who aren't elite
    Posts
    2,554

    Default Re: 7 mintue M2TW battle

    Quote Originally Posted by Puzz3D
    It's nice to see that rain doesn't impede the use of flaming projectiles.
    Please remind me of this new feature, when I complain again about how my muskets don't fire in the rain....

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  9. #9
    Amir of the office desk Member Cebei's Avatar
    Join Date
    Aug 2003
    Location
    Oxford, UK -- Ankara, TURKEY
    Posts
    1,496

    Default Re: 7 mintue M2TW battle

    Quote Originally Posted by Gorky
    Thanks!

    It was very exiting...but I hop the last "Big Berthe gun" action was only a jokes... it wasn' seen so realistic
    In fact that gun has been unique to the Ottoman Empire and really existed. Its only difference from typical cannons is its size and power. Traditionally it is called "ŞAHİ", but it is translated as the Basilic cannon to English.



    http://en.wikipedia.org/wiki/Basilic_(cannon)
    Last edited by Cebei; 07-15-2006 at 15:29.
    When the game ends, peon and king go into the same box.

  10. #10
    Amir of the office desk Member Cebei's Avatar
    Join Date
    Aug 2003
    Location
    Oxford, UK -- Ankara, TURKEY
    Posts
    1,496

    Default Re: 7 mintue M2TW battle

    Quote Originally Posted by Cebei
    In fact that gun has been unique to the Ottoman Empire and really existed. Its only difference from typical cannons is its size and power. Traditionally it is called "ŞAHİ", but it is translated as the Basilic cannon to English.



    http://en.wikipedia.org/wiki/Basilic_(cannon)

    Also, about the fire arrow console you are talking about: It was first discovered by the Chinese and brought to the Middle East through Mongol influence. It utilizes a primitive ancestor of gunpowder and standard fire arrows



    http://en.wikipedia.org/wiki/Fire_arrows
    When the game ends, peon and king go into the same box.

  11. #11
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: 7 mintue M2TW battle

    Lovely looking battlefield, but a number of issues. Runspeed is horridly fast, artillery looks grossly overpowered (more onager spam?) and the way the english cavalry went straight through a formed turkish line is worrying.

    Looks like balancing really needs sorting out.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  12. #12
    Member Member TB666's Avatar
    Join Date
    Jul 2005
    Location
    Malmö, Sweden
    Posts
    1,519

    Default Sv: Re: 7 mintue M2TW battle

    Shouldn't worry about that.
    It is a movie that is suppose to be cinematic hence scripted like hell.

  13. #13
    aka AggonyAdherbal Member Lord Adherbal's Avatar
    Join Date
    Oct 2004
    Location
    Belgium
    Posts
    1,014

    Default Re: Sv: Re: 7 mintue M2TW battle

    cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  14. #14
    Member Member TB666's Avatar
    Join Date
    Jul 2005
    Location
    Malmö, Sweden
    Posts
    1,519

    Default Sv: Re: Sv: Re: 7 mintue M2TW battle

    Except it wouldn't have the same cinematic effect if it only killed a few.
    CA could have made it even more dramatic for the glorious demise of the knights like a massive cannon barrage with clever use of quick editing.
    But they choose to simply edit the stats so that the big cannon would wipe them all out. Still made you feel sorry for those knights tho, victory was in their hands.

  15. #15
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default Re: Sv: Re: 7 mintue M2TW battle

    Quote Originally Posted by [cF]Adherbal
    cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
    Acually they would have, after they finished bouncing and hit the ground. But the "explosion" would have been earth and pieces of their comrades.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  16. #16

    Default Re: 7 mintue M2TW battle

    I know the turkish has more technical advantages, then the europen states in this period (about 1450-1600) mostly at firepower but these mortal effect is realy irrealistic: the cannons can fire explosion bombs, but to clear the battlefield is to much...

  17. #17
    Thread killer Member Rodion Romanovich's Avatar
    Join Date
    Mar 2005
    Location
    The dark side
    Posts
    5,383

    Default Re: Sv: Re: 7 mintue M2TW battle

    Quote Originally Posted by [cF]Adherbal
    cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
    It's the same old problem from RTW - when the running speeds are exaggerated, arty and missiles must be ridiculously overpowered or they'll be useless units never trained in the campaign or bought in mp. I'll wait for trailers closer to release, and an actual demo, before judging gameplay though. But from what I've seen so far it doesn't look promising. Cinematic effects are cool, but if the battles are fast and unhistorical IMO it just makes the game look like a Christmas tree and the epic feeling they could have given just goes away. One positive thing with the RTW engine that MTW2 is built on is that unit stats can be fixed rather easily, but slowing down the animations for proper movement speeds are another matter entirely - I really hope it'll be easy to alter movement speeds so a gameplay fixer mod can come out quickly. The sad thing on the other hand, is that if the vanilla game is so unbalanced, it will ruin most chances of decent mp, as the majority of mp players don't bother installing mods, no matter how good they are. So MTW2 would then be a singleplayer only game for me, then for me everything depends on whether the AI is very good or not... Unless CA have a possibility to switch between arcade and historical stats in the multiplayer mode of the vanilla game, with the arcade mode being the one demoed so far and the historical mode being much like MTW1 and EB.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  18. #18
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: 7 mintue M2TW battle

    Hahaw, MTW2: Science Fiction through the eyes of a medieval peasant

  19. #19

    Default Re: 7 mintue M2TW battle

    Hmm, this vid looks a lot better than the last one I saw, which truly appalled me, with its cannons bouncing around like papier-mache models and melee units running through each other like they didn't exist.

    I saw at least some promising action in this one - I saw some melee units actually hacking away at each other in what I thought was a reasonably realistic way for example.

    But I have to agree units are moving very fast. Mind you, if units also respond quickly to your commands this shouldn't be so much of a problem - if they respond as sluggishly as in RTW it probably will be.

    But I too was suprised at the bit where all the knights fall over - were they all supposed to have died of fright or something? It looked quite comical, like a scene out of Monty Python. Hopefully that was a scripted event and not something that will happen in the actual game.

    I'm also a little concerned at the ease with which mounted units seem to barge through foot units - although I couldn't tell what type of foot units they were, and the horsemen seemed to get slowed and disorganized by their charge.

    All things considered this movie has me hoping again that the game might actually be playable. On the basis of the last one, I was ready to walk away from the franchise altogether.
    Last edited by screwtype; 07-10-2006 at 17:47.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO