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Thread: 7 mintue M2TW battle

  1. #1
    Dux Nova Scotia Member lars573's Avatar
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    Default 7 mintue M2TW battle

    It's from youtube. English vs. Turks. 7 minutes long, probably a replay as their is no GUI on the screen. Looks like somekind of demo.

    Watch

    Quality isn't that great but you get the idea. I picked out Jannisary heavies, Jannisary archers, some kind of huge Turkish bell cannon, and English long bows.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  2. #2

    Default Re: 7 mintue M2TW battle

    Thanks!

    It was very exiting...but I hop the last "Big Berthe gun" action was only a jokes... it wasn' seen so realistic

  3. #3
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: 7 mintue M2TW battle

    Oh no that will probably be in. It was probably a take off on the siege guns that broke the walls of Constantinople in 1453.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  4. #4

    Default Re: 7 mintue M2TW battle

    Oh what the heck? Why did all those knights just fall over like that?


    I had another comment, but that was just too much silliness for me.
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    Member Member Alexander the Pretty Good's Avatar
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    Default Re: 7 mintue M2TW battle

    It looked like footage of a firefight seen with night-vision, what with all the flaming arrows and the odd lingering explosions. And that cannon seems pretty dumb - I don't think they had HE rounds back in 1400...

    Par for the course, though.

  6. #6

    Default Re: 7 mintue M2TW battle

    I don't really see the point of using trebuchets to fling flaming projectiles at a stone wall with the intention of breaching it, it seems like a misguided plan.

    And are those stationary machine-guns the Turks are using?

  7. #7
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: 7 mintue M2TW battle

    Quote Originally Posted by Perplexed
    I don't really see the point of using trebuchets to fling flaming projectiles at a stone wall with the intention of breaching it, it seems like a misguided plan.

    And are those stationary machine-guns the Turks are using?
    It's a rocket cart, you see it in the official trailer. Which this video is the full version of IMO.

    Also the point of the flaming missiles is the "Oooo, shiny" effect you need from a trailer or demo.

    Quote Originally Posted by Eclectic
    Oh what the heck? Why did all those knights just fall over like that?
    Cannon ball hitting the ground.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  8. #8

    Default Re: 7 mintue M2TW battle

    Quote Originally Posted by lars573
    It's a rocket cart, you see it in the official trailer. Which this video is the full version of IMO.
    Nah, it's:




    The Crusaders don't stand a chance.
    Last edited by Perplexed; 07-09-2006 at 03:36.

  9. #9
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: 7 mintue M2TW battle

    Lovely looking battlefield, but a number of issues. Runspeed is horridly fast, artillery looks grossly overpowered (more onager spam?) and the way the english cavalry went straight through a formed turkish line is worrying.

    Looks like balancing really needs sorting out.
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    Member Member TB666's Avatar
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    Default Sv: Re: 7 mintue M2TW battle

    Shouldn't worry about that.
    It is a movie that is suppose to be cinematic hence scripted like hell.

  11. #11
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Sv: Re: 7 mintue M2TW battle

    cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
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    Member Member TB666's Avatar
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    Default Sv: Re: Sv: Re: 7 mintue M2TW battle

    Except it wouldn't have the same cinematic effect if it only killed a few.
    CA could have made it even more dramatic for the glorious demise of the knights like a massive cannon barrage with clever use of quick editing.
    But they choose to simply edit the stats so that the big cannon would wipe them all out. Still made you feel sorry for those knights tho, victory was in their hands.

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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Sv: Re: 7 mintue M2TW battle

    Quote Originally Posted by [cF]Adherbal
    cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
    Acually they would have, after they finished bouncing and hit the ground. But the "explosion" would have been earth and pieces of their comrades.
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  14. #14

    Default Re: 7 mintue M2TW battle

    I know the turkish has more technical advantages, then the europen states in this period (about 1450-1600) mostly at firepower but these mortal effect is realy irrealistic: the cannons can fire explosion bombs, but to clear the battlefield is to much...

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    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Sv: Re: 7 mintue M2TW battle

    Quote Originally Posted by [cF]Adherbal
    cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
    It's the same old problem from RTW - when the running speeds are exaggerated, arty and missiles must be ridiculously overpowered or they'll be useless units never trained in the campaign or bought in mp. I'll wait for trailers closer to release, and an actual demo, before judging gameplay though. But from what I've seen so far it doesn't look promising. Cinematic effects are cool, but if the battles are fast and unhistorical IMO it just makes the game look like a Christmas tree and the epic feeling they could have given just goes away. One positive thing with the RTW engine that MTW2 is built on is that unit stats can be fixed rather easily, but slowing down the animations for proper movement speeds are another matter entirely - I really hope it'll be easy to alter movement speeds so a gameplay fixer mod can come out quickly. The sad thing on the other hand, is that if the vanilla game is so unbalanced, it will ruin most chances of decent mp, as the majority of mp players don't bother installing mods, no matter how good they are. So MTW2 would then be a singleplayer only game for me, then for me everything depends on whether the AI is very good or not... Unless CA have a possibility to switch between arcade and historical stats in the multiplayer mode of the vanilla game, with the arcade mode being the one demoed so far and the historical mode being much like MTW1 and EB.
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    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: 7 mintue M2TW battle

    Hahaw, MTW2: Science Fiction through the eyes of a medieval peasant

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    mostly harmless Member B-Wing's Avatar
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    Default Re: 7 mintue M2TW battle

    I'm not sure if there's a concensus here on whether or not cannonballs exploded upon impact, but for gameplay purposes, I would prefer they remained solid and bounced along the ground. To me its much cooler and more fun to watch artillary shots cutting through enemy ranks, bouncing over some, and gradually slowing to a stop, than for them to just explode and leave a huge gap in the line. I cringed when I saw that happen in this video. And if they are going to explode, they could atleast send some of the surrounding units flying through the air instead of simply falling over.

  18. #18

    Default Re: 7 mintue M2TW battle

    Ok...did that huge siege cannon... used an "Earth Shaker" round(Warhammer40k IG artillary) on those knights?

  19. #19
    Resident Pessimist Member Dooz's Avatar
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    Default Re: 7 mintue M2TW battle

    Quote Originally Posted by Kralizec
    Hahaw, MTW2: Science Fiction through the eyes of a medieval peasant
    That sounds about right.

  20. #20
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: 7 mintue M2TW battle

    in MTW early cannons sometimes exploded. That was actualy a great little feature. Such a pitty if you realise how many features were lost in RTW, and to see some being reintroduced as "new" in MTW2.
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  21. #21

    Default Re: 7 mintue M2TW battle

    This is extremely disappointing! In comparison to this, Rome: Total War seems an excellent game.

    Why, oh why, are there rocket missiles? And a "Big Bertha" that destroys 50 knights in one shot. The battle speeds seem absurdly fast.
    Last edited by Ignoramus; 07-10-2006 at 02:50.

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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: 7 mintue M2TW battle

    I didn't see anything in that movie that I didn't like. The run speeds are perfect as they are now. Faster combat is better combat.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  23. #23
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: 7 mintue M2TW battle

    As long as the AI is good...

  24. #24
    Resident Pessimist Member Dooz's Avatar
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    Default Re: 7 mintue M2TW battle

    Quote Originally Posted by Reenk Roink
    As long as the AI is good...
    ...and the opportunity to mod things is not hindered as in RTW with all the silly hardcodes. Hell, they can make whatever kind of balance and game they want, if they allow the community to taylor it to their own needs, most complaints about the TW series would become obsolete.

  25. #25

    Default Re: 7 mintue M2TW battle

    Quote Originally Posted by lars573
    I didn't see anything in that movie that I didn't like. The run speeds are perfect as they are now. Faster combat is better combat.
    Care to provide any argument to back that up?
    I've seen a lot of decent arguments here on the advantages of slowing down the run speed tactically and can think of little reason to suggest it should be kept the same.

  26. #26
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: 7 mintue M2TW battle

    Hell, they can make whatever kind of balance and game they want, if they allow the community to taylor it to their own needs, most complaints about the TW series would become obsolete.
    multiplayer
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  27. #27

    Default Re: 7 mintue M2TW battle

    Quote Originally Posted by [cF]Adherbal
    multiplayer
    Well there is the possibility that they could put a small plug-in system together, much like some of those you see on HL2 or CSS servers. The host would be able to create a personalised plug-in that altered some of the stats in the txt files (the file itself would probably just carry a list of which files/lines to change and the values to change them to, so the size would be tiny). The game would appear with a Tag on the lobby, so that all players would know that it was from a plug-in. You couldn't pull off massive changes, obviously, it'd just allow for tweaks to some stats.

    Of course the chances of there being such a radical change in the system of mod managment, when underneath Medieval still uses the same engine as Rome, is massively unlikely. Hopefully when CA come to make a new TW engine, they'll considor the modders much earlier in the process (or at all).

  28. #28

    Default Re: 7 mintue M2TW battle

    Quote Originally Posted by Anthony Cecil Hogmanay Melchett
    Care to provide any argument to back that up?
    I've seen a lot of decent arguments here on the advantages of slowing down the run speed tactically and can think of little reason to suggest it should be kept the same.
    Go check a thread that has something to do with a hand cam movie.. Page 2-3. (Search)
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  29. #29
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: 7 mintue M2TW battle

    I don’t think many people here have seen just how fast a horse can run, especially a charger bread for war. If CA said they used motion capture to gauge the speed I believe them. However as far as I’m concerned, that’s only a rumor. Plus something a lot of you people are forgetting: It’s a preview! Do you base your opinion of full length movies based on their previews or by what some critic says? Wait for the whole thing, or, like me, wait for the initial price drop.


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  30. #30
    Senior Member Senior Member Duke John's Avatar
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    Default Re: 7 mintue M2TW battle

    What do you think would happen to horse and rider when opposing sides charge at over 40 km/h (the speed of R:TW cavalry)? Try sitting on top of car, driving 80 km/h, put a long piece of wood under your arm and hit a stationary object. Sounds a bit suicidal, doesn't it?

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