Well there is the possibility that they could put a small plug-in system together, much like some of those you see on HL2 or CSS servers. The host would be able to create a personalised plug-in that altered some of the stats in the txt files (the file itself would probably just carry a list of which files/lines to change and the values to change them to, so the size would be tiny). The game would appear with a Tag on the lobby, so that all players would know that it was from a plug-in. You couldn't pull off massive changes, obviously, it'd just allow for tweaks to some stats.Originally Posted by [cF]Adherbal
Of course the chances of there being such a radical change in the system of mod managment, when underneath Medieval still uses the same engine as Rome, is massively unlikely. Hopefully when CA come to make a new TW engine, they'll considor the modders much earlier in the process (or at all).
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