I certainly see your point Alex.Originally Posted by L'Impresario
And if it weren’t for random draw allies, I believe it would provide a good measurement.
We have used something similar in a previous contest, where the “value” of the surviving troops, compared to the “original cost” of the armies, gave us a percentage score to compare between battles.
But it was only used when combining the value of “all” of the winning side’s survivors, giving us a “team” score. When applied to individuals in a non-team random army group, the possibility that an ally could “hold back” to get a higher score, lurks in the shadows.
And of course the above was only good for comparing same size army groups (2v2, 3v3, etc.).
As far as just keeping the Kills score by it’s self. The possibility exists as we have seen, where the member of a loosing side could manage to “out-Kill” the individual winners of the Battle. My apologies to Tempiic, but that was the rule at the time
The “minus losses” helps keep that in check, and also limits rush armies that can get many Kills, but also incur very heavy Losses. The Emperor tells me that he considers heavy losses to be poor generalship
We could try to limit our Battles to 3v3 or 4v4 to get a better balance for comparison, or only accept scores from Battles of a certain size. But I am not sure our Samurai Warlord community is that strong yet. Maybe?
I know, another change? That may not be healthy at all. But this has been a grow-your-own Competition from the beginning. So let me know what you think![]()
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