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Thread: The Renaisance World: Total War

  1. #1
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default The Renaisance World: Total War

    Mod Build: 0.1 Development Period
    Engine: M2TW

    This mod is based on the original concept by Lonely Soldier, his idea to create a whole playable world from the dawn of time to the modern day. The concept has wittled down in scale somewhat to a new start date of 1453, the year that Constantinople fell to the Turks, marking the end of the Byzantine Empire (Eastern Roman Empire).

    (excuse my placeholders for the time being, the faction list is incomplete, images shown here are not final and subject to change)

    Factions

    The Papal States

    Region: Western Europe
    Captial: Rome
    Leader: ...
    ...

    The English

    Region: Western Europe
    Captial: London
    Leader: Henry VI
    ...

    The French
    <insert image>
    Region: Western Europe
    Captial: Paris
    Leader: Charles VII
    ...

    The Holy Roman Empire (Germans)

    Region: Western Europe
    Captial: ...
    Leader: ...

    The Spanish (Castile)
    <insert image>
    Region: Western Europe
    Captial: ???Madrid???
    Leader: John II

    The Ottomans
    <insert image>
    Region: Eastern Europe
    Captial: ...
    Leader: Mehmed II

    The Aq Qoyunlu (White Sheep Turkomans)
    <insert image>
    Region: Middle East
    Captial: ...
    Leader: Uzan Hussan

    The Russians
    <insert image>
    Region: Eastern Europe
    Captial: ...
    Leader: ...

    The Aztecs
    <insert image>
    Region: South America
    Captial: ...
    Leader: Moctezuma I

    The Inca
    <insert image>
    Region: South America
    Captial: ...
    Leader: Pachacuti

    The Japanese

    Region: East Asia
    Captial: ...
    Leader: Go-Hanazono (Emperor of Japan)

    The Chinese (Ming Dynasty)
    <insert image>
    Region: East Asia
    Captial: ...
    Leader: Jingtai

    The Angkor

    Region: East Asia
    Captial: ...
    Leader: ...

    The Gupta Empire

    Region: East Asia
    Captial: ...
    Leader: ...

    The Portugese
    <insert image>
    Region: Western Europe
    Captial: Lisbon
    Leader: ...

    The Polish
    <insert image>
    Region: Eastern Europe
    Captial: ...
    Leader: ...

    The Crow
    <insert image>
    Region: North America
    Captial: ...
    Leader: ...

    <placeholder for North American Tribe #2>
    <insert image>
    Region: North America
    Captial: ...
    Leader: ...

    The Hungarians
    <insert image>
    Region: Eastern Europe
    Captial: ...
    Leader: ...

    The Egyptians
    <insert image>
    Region: North Africa
    Captial: ...
    Leader: Inal

    potential extra 10 -
    Switzerland
    Sweeden
    Venice
    NA Tribe #3
    Moghul Uprising in India
    The Netherlands
    Austria
    Korea
    ... to be completed
    Last edited by richyg13; 07-11-2006 at 12:53. Reason: UPDATE
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  2. #2
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: The Renaisance World: Total War

    ma man, what about the portuguese??? they are an unmistakingly importante faction of the Renaissance...they were the ones who directly and indirectly started the renaissance....with the nautical, and geographic discoveries, even before the Spanish...so making a renaissance mod without portugal is a waste of time.. and as always ppl tend to give the english, french, and germans, way too much importance in the renaissance, when in truth they hadn't. don't forget that this powers only expanded later, and at the expense of robbing, betraying the portuguese, spanish and papal states... that's a fact...maybe you should add portugal too...that's my point...
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  3. #3
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Renaisance World: Total War

    Yeh im planning to add Portugal as a faction given that it doesnt detract from adding factions from the rest of the world, Europe will have the most factions of course, given that there maybe the option for up to 30 factions then Portugal will DEFINATLY be there, although it will more than likely be present anyway, I'm working it out currently :)
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  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Renaisance World: Total War

    Note to Moderator: Being there is no place specified for M2TW mods ive posted here until one becomes available.
    The best place is in the M2TW general forum. This forum will be split into sections, then your mod will be moved to a better place. For the time being, the M2TW forum is the most appropriate.

    Moved

    Good luck

  5. #5
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Renaisance World: Total War

    thank you, decision noted :)

    I'll be posting some material here soon.
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  6. #6
    Member Member Avicenna's Avatar
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    Default Re: The Renaisance World: Total War

    The Inca would dominate the Americas pretty easily, though. Also, how can you only have two factions representing all the Islamics?
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  7. #7
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Renaisance World: Total War

    I dont mean to get nasty but if you read at the top of the factions list it says "the lists are incomplete" i havnt decided on many of the factions yet, still doing research to find more for both the islamic and american regions. The Far East also only has 4 factions to date. America will have at least 2 more factions representing natives of north america.

    Probable near addtions:
    Portugal
    Egypt
    Crow (North American Tribe)
    and another american tribe

    Suggestions are welcomed... still alot of the potential factions depend on the rumoured 30 factions count for M2TW, 30 factions would make the mod that much more interesting.
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  8. #8

    Default Re: The Renaisance World: Total War

    I understand that while your faction lsit is incomplete, this looks a bit odd so far.

    1/2 your factions are already included by CA, and its right in the middle of the current time period, I just dont see the idea here? Maybe i missed it?

  9. #9
    Senior Member Senior Member econ21's Avatar
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    Default Re: The Renaisance World: Total War

    Quote Originally Posted by Favre
    ...its right in the middle of the current time period, I just dont see the idea here?
    I think the time period for this mod starts where the M2TW campaign will be winding down and I suspect it will extend past it.

    But anyway, I suspect that with the compressed passage of time in M2TW, there will be a lot of scope for mods that look at specific eras in more detail.

  10. #10
    Member Member Slasher's Avatar
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    Default Re: The Renaisance World: Total War

    You will probably be doing the time period of EU2 I suppose?

    Also how are you possibly going to get such a large expanse of land using the limits of MTW2....is Britain going to be scaled down to the size of a large coin or something?

  11. #11
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Renaisance World: Total War

    econ has the right idea here, I havnt posted an end date because im delagating where to end, probably about 2 centuries afer the start date, but wont enter the Napolenonic Period for definate. I'm not familiar with EU2 but im aware that it does run similar to Pike and Musket's dates but the detail on the factions and landscape will obviously be much less.

    The issue with the world map has already been tempered with by a contact of the old team, I'll have to chase him up again. He used the largest map scale possible without being ridiculous and it does mean that britain is extremly small. It means that importance of individual cities will be much greater... London maybe the only starting english city (need to research) but it will provide all the wealth of britain, all things that need to be tried and tested. Although not the same style of game, if you play the world map scenario on Civilization IV then you see that they have the same issue there. The point of the game comes around mamaging an empire accross the world adding the challange of having huge distances to cover with your armies.

    The faction names may appear to be the same and thats because they historically were. I've researched items for Europe and these were the powers dominate through the period (Aztecs/Inca/North Americans are not but are required to make the game interesting).

    The type of warfare fought in this mod is particually different to the medieval period, your knights wont stand up to much against a volley of muskets.
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  12. #12
    Crusading historian Member cegorach's Avatar
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    Default Re: The Renaisance World: Total War

    Sorry, but you are planning to make a mod starting in 1453, WITHOUT the largest european state i.e. Poland-Lithuania ?

    That is pretty strange

  13. #13
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Renaisance World: Total War

    So says the man from Poland :)

    Yeh ok Poland is yet again another faction that should be here, i dont know much about this period so im learning as i go along. I found a whole lot of media for the Croats too so i want to include some of their units. Poland as a state is likely and i aslo want to add an Austro-Hungarian faction if i have room for them. The need for 30 factions is proving great, i hope i can add what everyone wants limitations aside.
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  14. #14
    Crusading historian Member cegorach's Avatar
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    Default Re: The Renaisance World: Total War

    You can always check our Pike and Musket subforum for some feedback - you are not directly in my 'turf' so you can ask for some support - it will be your decision what to choose anyway.
    I realise how hard choice it is, believe me that is why I placed our starting date in 1570 to avoid too many medieval/early renaissance units and I am still worried it could be hard to prepare the final unit roster for MTW2 edition.

    And I say it after more than 2 years of dedicated research of many people with considerable knowledge in the beginning...

    Good luck !

  15. #15
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Renaisance World: Total War

    Your encouragement is taken with much gratitude :)

    With choice being what it is, a few nations will probably become "permenantly allied" as one faction, others will be represented as rebels. The far east will be filled with diffuclt rebels to make progress difficult for them.
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  16. #16

    Default Re: The Renaisance World: Total War

    Citadel: Total War has the same idea. They've been around for 2 years or so. Perhaps you could help them? Their time frame is 1402 - 1600.

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  17. #17
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Renaisance World: Total War

    Timescale the same, aim is not. Citadel seems more similar to Pike and Musket, with time scale shifted to the left.
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  18. #18

    Default Re: The Renaisance World: Total War

    your forgetting the Dutch...they were pretty big in the renaissance...and theres also Venice and Denmark.
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  19. #19
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Renaisance World: Total War

    Venice and The Netherlands (Dutch) are on my potentials list and will be added if i can fit them in, lets pray to CA for 30 factions :)

    Sorry for no updates, been working on my physical fitness levels in preperation for my football team's first ever friendly (port talbot [wales] sunday league). I'll be doing a small preview of the Japanese units some time soon, got a good book for reference on samurai as well as many other aspects that this mod covers.
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  20. #20

    Default Re: The Renaisance World: Total War

    The Austro-Hungarians

    Is it an independent faction?

    after the battle of Mohács (1556) - the main hungarian army lost and the king dead, one part of the hungarian nobels assist the Hasburg Ferdinand (1526-1564) but the eastern part of the country is (Transylvania) assist a hungarian noble (János Szapolyai)...
    after 1541 the turkish occupy the capital city of Buda (Budapest)
    the country fall apart three part:
    - north: Kingdom of Hungary
    - south: Realm of the Turkish
    - east: the independent Principality of Transylvania (hungarians, székely - the descendant of Attila the Hun - , szász - Saxon and romanian)

    this part is always try to reunion the Kingdom of Hungary
    and the austian always want to rule this land but we can speak austo-hungarians only after 1867...

    http://en.wikipedia.org/wiki/Hungary

    I suggest you two different factions

    mostly because the hungarians has many great leaders at the independent time:
    John Hunyadi, the Warlord
    http://en.wikipedia.org/wiki/J%C3%A1nos_Hunyadi

    Matthias Corvinus
    http://en.wikipedia.org/wiki/Matthia...nus_of_Hungary

  21. #21
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Renaisance World: Total War

    What of 1453? as i have already stated, my knowledge of this period is weak so im learning as i go here. Which would be more prominent for my start date?? I'll include both as playable factions if possible but i need a top 20 and a potential 10 at the moment.
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  22. #22

    Default Re: The Renaisance World: Total War

    I just want to refer that said austo-hungarians is like said english-irish;-)

    her is some important date from this time
    (I'm not a historian only a hungarian;-)

    prolog:
    1443 John Hunyadi (hungarian noble)
    start a campaign to rout out the turkish from europa
    but at 1444 (at Várna) the hungarian king killed in a battle
    and the army (the remains) have to reteat

    1453
    the pope proclaim a crusade
    send priest Kapisztán János (Giovanni da Capistrano) to recruit a troop
    but
    at 1956 II Mehmed reach "Nándorfehérvár" (Beograd)
    Mehmed has got 150 000 soldiers, 300 cannon, 200 ship
    the another side there are only John Hunyadi with his own soldiers
    and we won...

    (but by a plague after the broken siege Hunyadi died)

    His elder son was executed after his death
    but younger son was saved and the nobels (gentry) acclaim him to King
    His name was Mátyás Hunyadi
    Matthias Corvinus
    http://en.wikipedia.org/wiki/Matthia...nus_of_Hungary

    "Matthias gained independence of and power over the barons by dividing them, and by raising a large royal army (fekete sereg or Black Army) of mercenaries, whose main force included the remnants of the Hussites in the Czech lands. At this time Hungary reached its greatest territorial extent of the epoch (present-day southeastern Germany in the west, Dalmatia in the south, Bulgaria in the east, and Poland in the north).

    He was victorious against the Ottoman Empire, both in beating back attacks and starting smaller campaigns of retaliation: 1463-64 in Bosnia, 1475 in Southern Hungary, 1479-83 in Transylvania, Wallachia, Serbia, and Bosnia; and in 1481 he send a contingent to help in the retaking of the Tarentine port Otranto. Like his father, Matthias desired to strengthen the Kingdom of Hungary to the point where it became the foremost regional power and overlord, strong enough to push back the Ottomans; toward that end he deemed necessary the conquering of large parts of the Holy Roman Empire. Until his death in 1490, Matthias Corvinus gained control of Moravia, Silesia, Lusatia (these in 1468/1469/1479-1490), and half of present-day Austria (1477/1483-1491); he even ruled from Vienna after 1485."

    after his death (may killed by his enemies)
    throne is occupied by weak rulers and
    at 1521 I Szulejmán Sultan attacked the hungarians
    and at 1526 (Mohács) Szulejman detroyed the hungarian main army
    (at this time the hungarian's greatest warrior was a priest called Tomori Pál)

    after this the country fallen into pieces and the hungarians has to fight with the austrish and the turkish too...

    There are many brave man in Matthias' Balck Army like Pál Kinizsi (he ride on a black horse and his favorite weapon was the two handed sword, usually one in each hand;-))

    I hope it is a helpful information for your mod!

  23. #23

    Default Re: The Renaisance World: Total War

    Hey all. I would be interested in doing a bit of historical research for this if you're interested. I'm currently doing an A-level (the exams after compulsory education and before university (for anyone not from the U.K.)) in early modern history so I've just finished looking at Henry VIII, Louis XiV, and the English Civil War. Next school year I'm studying the Mid-Tudor crisis, Elizabeth I, and the Golden Age of Spain. Basically my mind is currently on the renaissance, which I'm interested in anyway, so it wouldn't be hard for me to read around the subject a little more and contribute to this mod if it makes it to development.

    Just a thought .
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  24. #24

    Default Re: The Renaisance World: Total War

    Did you guys ever make the campaign map? The one covering the whole world (from when this mod was supposed to be a RTW mod). Because if you did and it actually works (it shouldn't be possible due to the landmass ratio) I would really like to take a look at it and mabe use it to a minimod of mine. If thats ok though.

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