Quote Originally Posted by Graphic
Note: I played MTW extensively so I'm not a total noob, I'm just trying to get adjusted to the changes in RTW. Also, I'm playing RTR, but that shouldn't matter since these are very general questions.

1. Occupy, enslave, exterminate - what exactly do each do, why should I do them, and when?

2. Why does some of my heavy cavalry just charge and then fall back. Is it meant to be like that? It's extremely annoying when I'm trying to cut down routing warbands.

3. Which units get to do the turtle shell manuever thing? I can't wait!

4. Can someone point me to advanced diplomacy tactics? I want to really force someone to give me half their lands and half their treasury while I grin menacingly.

Well that's all I can think of. Thanks in advance.
1. occupy=takes settlement without doing anything. good on small settlements (village, town, large town) enslave= 2 fourths (i think) of the settlements population is set to your governed cities. (usefulness on minor cities and higher) exterminate=massacres 2 thirds of the settlement gets more money from looting (very useful. use on minor cities or higher or/and cities with a different culture)
2. heavy cavalry is useful on any light infantry except on big units. such as warband has a bigger unit size than other units. if you charge into them, your cavalry will be outnumbered and will lose. (at least on warbands. cant confirm. plus warband have a spear. even though in ther unit descriptions it doesnt say spear bonus against cavalry they still have a small bonus against cavalry. this is true)
3.early legions, legion cohort, first early, first legion, praetorians, and urbans can have testudo. including silver legions.
4. try looking in froggy's rtw guide. (it has advanced diplomacy tactics)
hope that helps!