Why are you still posting in this thread? Just leave if you're razzing people, we don't need unnecessary flames, thanks.Originally Posted by Puzz3D
Why are you still posting in this thread? Just leave if you're razzing people, we don't need unnecessary flames, thanks.Originally Posted by Puzz3D
hm... if bodies are 3-D dont troops have to walk over the bodies or around? (like elephants)
This is definately realistic... OK so I can't think of a medieval example BUT, in the years before WWI, the european nations gradually separated into two clearly defined alliance groups with agreements that said "If you go to war against so and so, we will also go to war with them." I'd like to see this kind of agreement possible. Also, one set of alliances were made to defend against powerful, arrogent Germany, while the other set were made to gain Germany's protection and help. This was basically just clubbing into two clear groups which go to war all togeather.Originally Posted by econ21
For example, one alliance group is made up of A, B and C, the other is X, Y and Z
A war between B and Z alone would be impossible. If B did declare war on Z, then A and C should join in the war, as should X and Y. Get what I mean? No didn't think so...
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Self proclaimed loser of 'User Who Looks Most Like His Avatar' competition.
I am all for entangling alliances, but I think the "gang up on the leader" mechanic will make them short term at best. As I understand it, once player faction A outstrips the rest of the AI factions, they will form a de facto alliance against you - regardless of the relationships you've tried to build up over the years.Originally Posted by The Fwapper
Well I think it is reasonable that if one's faction becomes so large it threatens its neighbours, it's reasonable for them to form an alliance against one. That is indeed often what happened historically. However one should also be able to force other states into lop sided alliances due to one's power.
The A,B,C vs X,Y,Z example I was thinking of was basically clubbing up on the leader. As it happened in history: Britain, France & Russia ganged up on Germany as it became too powerful - it upset the balance of power - Germany (in defence) Made alliances with Austria and Italy. These alliances were solid ones which were not easily broken, unlike those in RTW. ...OK so italy did swap sides when her alliance group started losing, but most alliances worked. :POriginally Posted by econ21
Last edited by Fwapper; 07-27-2006 at 09:45.
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Self proclaimed loser of 'User Who Looks Most Like His Avatar' competition.
Originally Posted by professorspatula
You forgot the holy sword of great redemption +10...![]()
Let's not forget the Dragons. Integrla part of every real game representing Medieval period. :D
And that they will all team up on the onqueror is not entirely true. Some factions would ally with him, if they hated their neghbours more than him, if that faction promised not to conquer them.
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