Page 5 of 5 FirstFirst 12345
Results 121 to 128 of 128

Thread: A REALLY Interesting Preview Of M2TW

  1. #121

    Default Re: A REALLY Interesting Preview Of M2TW

    Quote Originally Posted by Puzz3D
    The word history should no longer be used in connection with Total War. Gamey is a much better word to use.

    If they put a little extra work into the AI, I bet they could get the suicide general to charge directly at your biggest cannon when it was ready to fire. That would Rock!
    Why are you still posting in this thread? Just leave if you're razzing people, we don't need unnecessary flames, thanks.

  2. #122

    Default Re: A REALLY Interesting Preview Of M2TW

    hm... if bodies are 3-D dont troops have to walk over the bodies or around? (like elephants)

  3. #123
    Member Member Fwapper's Avatar
    Join Date
    Mar 2006
    Location
    Edinburgh, Scotland
    Posts
    202

    Default Re: A REALLY Interesting Preview Of M2TW

    Quote Originally Posted by econ21
    ............ "clubbing together against the pack leader"...........

    I actually don't like that kind of mechanic. It's not realistic: for example, it's not like all the world is going "Oooh, America is getting too powerful, let's all gang up on her." Moreover, it rather debases the diplomacy and means that if you are going to win it has got to be by total war. Yes, I know we could hardly sue CA under trade descriptions but still, I'd like to see more scope for diplomacy. Civ4 does it much better, with it being possible - but not easy - to charm your way to the top.
    This is definately realistic... OK so I can't think of a medieval example BUT, in the years before WWI, the european nations gradually separated into two clearly defined alliance groups with agreements that said "If you go to war against so and so, we will also go to war with them." I'd like to see this kind of agreement possible. Also, one set of alliances were made to defend against powerful, arrogent Germany, while the other set were made to gain Germany's protection and help. This was basically just clubbing into two clear groups which go to war all togeather.

    For example, one alliance group is made up of A, B and C, the other is X, Y and Z

    A war between B and Z alone would be impossible. If B did declare war on Z, then A and C should join in the war, as should X and Y. Get what I mean? No didn't think so...

    Self proclaimed loser of 'User Who Looks Most Like His Avatar' competition.

  4. #124
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: A REALLY Interesting Preview Of M2TW

    Quote Originally Posted by The Fwapper
    For example, one alliance group is made up of A, B and C, the other is X, Y and Z
    I am all for entangling alliances, but I think the "gang up on the leader" mechanic will make them short term at best. As I understand it, once player faction A outstrips the rest of the AI factions, they will form a de facto alliance against you - regardless of the relationships you've tried to build up over the years.

  5. #125

    Default Re: A REALLY Interesting Preview Of M2TW

    Well I think it is reasonable that if one's faction becomes so large it threatens its neighbours, it's reasonable for them to form an alliance against one. That is indeed often what happened historically. However one should also be able to force other states into lop sided alliances due to one's power.

  6. #126
    Member Member Fwapper's Avatar
    Join Date
    Mar 2006
    Location
    Edinburgh, Scotland
    Posts
    202

    Default Re: A REALLY Interesting Preview Of M2TW

    Quote Originally Posted by econ21
    Quote Originally Posted by The Fwapper
    For example, one alliance group is made up of A, B and C, the other is X, Y and Z
    I am all for entangling alliances, but I think the "gang up on the leader" mechanic will make them short term at best. As I understand it, once player faction A outstrips the rest of the AI factions, they will form a de facto alliance against you - regardless of the relationships you've tried to build up over the years.
    The A,B,C vs X,Y,Z example I was thinking of was basically clubbing up on the leader. As it happened in history: Britain, France & Russia ganged up on Germany as it became too powerful - it upset the balance of power - Germany (in defence) Made alliances with Austria and Italy. These alliances were solid ones which were not easily broken, unlike those in RTW. ...OK so italy did swap sides when her alliance group started losing, but most alliances worked. :P
    Last edited by Fwapper; 07-27-2006 at 09:45.

    Self proclaimed loser of 'User Who Looks Most Like His Avatar' competition.

  7. #127

    Default Re: A REALLY Interesting Preview Of M2TW

    Quote Originally Posted by professorspatula
    Well, that's what I'm hoping for. And quad-damage powerups when I need my general riding his 480BHP Mustang steed to blitz the enemy pikemen who's close range light sabers usually just kill him outright. Come on CA, sort yourself out. We're waiting for the TW revolution to begin!

    You forgot the holy sword of great redemption +10...

  8. #128
    WoT fanatic Member 4th Dimension's Avatar
    Join Date
    Aug 2005
    Location
    Yugoslavia, Montenegro
    Posts
    329

    Default Re: A REALLY Interesting Preview Of M2TW

    Let's not forget the Dragons. Integrla part of every real game representing Medieval period. :D

    And that they will all team up on the onqueror is not entirely true. Some factions would ally with him, if they hated their neghbours more than him, if that faction promised not to conquer them.

Page 5 of 5 FirstFirst 12345

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO