Another new addition to the strategic map are princesses - pawns that can be used in a variety of underhand ways. Little more than whores in expensive garbs, these harlot diplomats can be prostituted to make alliances with rival factions (through arranged marriages), or sent to seduce enemy generals to your cause.
another:
Spoiler Alert, click show to read:
Mercilessly slaughter the prisoners you capture during a battle (a feature reprised from the original Medieval) and your general's 'dread' rating will rocket, making enemies fearful on the battlefield and civilians more obedient within cities. And while showing mercy in war may make your generals a target for 'big girly girl' remarks from opposing armies, at least the people will love them should you order them to babysit a settlement. Unless of course they raid the fridge, invite over their girlfriend and leave sticky stains on the sofa, in which case, they could be faced with a revolution.
you probably already know this but:
Spoiler Alert, click show to read:
Dead bodies now stack up in horrific mounds - rather than the flat 2D corpses of Rome - while the battle physics have clearly enjoyed a makeover, with clashes looking more brutal and jarring than ever before. Individual blades of grass sway in the breeze, shrubs look prunable, weather changes dynamically and night-time battles are looking more visually impressive than ever, while every armour and weapon upgrade you make in the strategic map is now visually represented on the real-time battlefield.
i like the preview! (the battles melee sounds great) if i can run RTW on low, do you think i can run M2TW in very low? btw i found this preview at the .com
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