I disagree. I think ganging up is a realistic mechanic, as I already stated. And it's certainly as realistic as the alternative. There are many examples in history where a bunch of powers got together to stop one power from growing too powerful. Heck, just look at the history of classical Greece - it's an object lesson in the strategy. The reason a Greek city-state never came to dominate the world like Rome was because Greece was a constantly changing flux of different alliances ensuring that one city could never come to dominate. Look, for example, at what happened to Athens when it tried to create an Athenian Empire.Originally Posted by econ21
The history of Europe is much the same, and although I'm less familiar with other parts of the world I'm sure you'd find similar patterns over and over.
The fact that some powers come to dominate the world in any case is not proof that most countries like it this way - Empires usually come about for the simple reason that the other powers are not able to stop one great power from growing stronger.
I take your point regarding a GA game, but let's face it, it doesn't look like M2TW is going to have a GA campaign. And since it's going to be primarily about conquest, a "ganging up" mechanic is important to maintaining balance and challenge in my opinion.Originally Posted by econ21
I'd be very much against the idea of the AI being scripted to allow one power to rise above the rest along with the human player. I'd much rather have random effects from game to game, it would be pretty boring to know that one power or another is always going to be rising in power in tandem with you. It would also make it easy to focus your attentions on that one power in order to beat it.Originally Posted by econ21
Arguably though there could be some concessions made to diplomacy. So for example, if you had cultivated good relations with a power, its trigger for declaring war on you might be higher than for factions with whom you had a neutral or bad relationship.
It's admittedly a complicated issue, but for me the fundamental issue is gameplay and I'm more than willing to sacrifice some diplomatic nuances in order to ensure the game remains a real challenge right to the end.
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