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Thread: Thoughts on modding in MTW2

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  1. #10
    Member Member sunsmountain's Avatar
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    Default Re: Thoughts on modding in MTW2

    By the time you complete the artwork the next CA game already has a new graphics engine.

    Community requests:

    - Bug fixing, primarily to fix CA typing errors in character traits, buildings.
    - missing faction data, making sure every faction has a faction leader pic & initial map area
    - missing artwork in the original game: Glossy textures, LOD for all models, some extra added skeletons, animation data, etc.
    - mods that help the AI... this is very game dependent.

    Other, successful projects have been, primarily due to a better unit balancing, hitpoints, morale, etc., due to game speed and due to historical accuracy:

    Rome: Total Realism
    SPQR: Total War
    Europa Barbarorum
    Darth mod

    and some others, probably. Mods that would have been nice because of artwork, if it would have been finished on time:

    Blue Lotus: Total War*
    4th age, LOTR Total War**

    * has actually been finished, but the site is down very often.
    ** will appear as a serie of custom battles against the forces of Mordar, etc.
    Last edited by sunsmountain; 07-17-2006 at 10:52.
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