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Thread: New video at Gamespot (official trailer)
Dooz 22:32 07-13-2006
The best thing out of this movie is definately the battles. Must say, they looked incredible, the real cotact fighting. Other than that and the non-clone armies, it did pretty much look like RTW from the campaign map on... which was to be expected of course, but meh. Lets hope they get the details right or allow modders to fix them if their wrong...

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Incongruous 00:27 07-14-2006
Meh

Not too much of a heads over Rome methinks

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B-Wing 00:40 07-14-2006
They stated that 17 factions were playable. I didn't know this, but it may have already been revealed. Battles do look great. I noticed a couple soldiers fallen over on their hands and knees, not yet dead, which adds a nice touch of realism. I hope they don't go overboard with the fatalities, though.

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Alexander the Pretty Good 00:36 07-14-2006
The recruitment system seems different. Apparently the number of units of any one type is limited: say, in one turn, you can only get 3 archers or two knights. You have to see the HD trailer to pick it up. I didn't see it on fileplanet, but these nice people have it, first movie.

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Shottie 00:45 07-14-2006
Oh the game looks so great and lovely!! No matter how good the game looks, its crap if the AI sucks IMHO.

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econ21 03:30 07-14-2006
Originally Posted by Alexander the Pretty Good:
The recruitment system seems different. Apparently the number of units of any one type is limited: say, in one turn, you can only get 3 archers or two knights.
Sounds intriguing - it might encourage more historical army composition. Could be particularly useful for makers of "realism" mods.

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Crazed Rabbit 04:03 07-14-2006
Whenever I see the great new battle animations and models, I think this would be wonderful for M&B...

If only this wasn't RTW 1000 years later, but MTW 2.

Ah, well.

Crazed Rabbit

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ChewieTobbacca 09:30 07-14-2006
very nice! There is hope yet!

From the combat, it looks like the running through ranks thing has mostly been fixed - lots of close combat including charges that looked pretty good. Animation is very fluid and the combat looks much more realistic.

Campaign map looks excellent.

I like the new recruitment thing. Multiple units per turn is good - more combat.

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screwtype 10:15 07-14-2006
Nothing new in that vid. It was no more informative about how actual battles play out than any of the others.

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Ituralde 11:53 07-14-2006
Well if you look closely at the High-Res version then there actually is some new stuff in it, beside the commentary which tells you that you cann choose from 17 different factions at the beginning of the game.

Also the new recruitment system gets displayed well as somebody else has already mentioned. You can recruit 3 units in Toledo in one turn, probably depending on the size of the castle, and you can choose from different pools of units. It will be interesting to see how fast they replenish. Probably Peasants and Militia units will be available more often than say knights. This would really help to get the Medieval army mix right.

Also I wonder if anyone has noticed that strange faction, which is occupying Navarre. It's a white flag with a blue cross. Which faction is it, in previous screenshots Portugal had control over Navarre, could this be the Portugese flag? Unfortunately the part of the minimap that would help shed light on this is obstructed by the big SEGA sign, too bad.

Cheers!

Ituralde

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r johnson 22:31 07-14-2006
Originally Posted by Alexander the Pretty Good:
The recruitment system seems different. Apparently the number of units of any one type is limited: say, in one turn, you can only get 3 archers or two knights.
I think that a great idea more realistic

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Alexander the Pretty Good 00:17 07-15-2006
I have no idea how it works, just that there are numbers in the right hand corner of the unit card on the recruitment screen, and clicking on a unit to put it in the queue decreases the number. And the unit is greyed out when the number goes to zero.

I couldn't tell if you get all the ordered units in one turn or not, however. But it is a good sign, I think.

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ChewieTobbacca 01:41 07-15-2006
At the bottom right, it says recruitment slots remaining. In the movie, its 3 slots at that specific city. From the unit cards, it looks like for instance that feudal knights may only have 1 set allowed a turn whereas other unitts ranged from 2-3.

This defenitely looks very good and it makes sense. More units built a turn = larger battles. But more realistic also in that you cannot build a ton of knights a turn. Instead, I'm certain that units such as peasants can be bought in plentiful numbers a turn while more elite units cannot.

Also... are those little videos of espionage and assassination in action? Like STW?

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Encaitar 02:47 07-15-2006
I presume that larger 'castle settlements' also have a larger total number of recruitment slots available each turn.

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ChewieTobbacca 04:45 07-15-2006
Some of the units named from the trailer:
Jinetes
Peasant Archers
Peasant Crossbowmen
Mailed Knights
Basilisks
Frankish Knights (dismounted too!)
Musketeers
Merchant Cavalry Militia
Conquistadores
Knights of Santiago
Saracen Militia
Janissary Musketeers
English Knights

Apparently Mercenary units are labled Mercenary blahblahblah - like Mercenary Frankish Knights, on the battlefield.

This video defenitely has rekindled my hopes in this game

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4th Dimension 12:02 07-15-2006
No you won't get those units in one turn. They get builded like in Rome. Those numbers only indicate how many units ou an "start" recruting.
I'll post soon some screens to prove it.

Also. In battle we see dismointed Fank's knoght's so dismounting will be enabled, and also you can swithch from castle to town.

- Here. Dismounted knights


- As yu can see on this picture this setelemnt is a castle, and can convert itself into a Large Town by building the appropriate building.
Also you can convert town into castly as shown on this pic.

You see that last building? The one marked. Now recheck the castle. He has the same building where governor building would be. Clearly, if you woild build that building in that Town you would transform Leaon into a Castle.

As seen here, and also on all other pics below it, on all tooltips iswritten that recrutment time is 1 turn for every unit:




But this thing pusles me me:

I know Serbian sigil was derived from Byz one. But the Byz simbol shoved here is identical to our one. Even the letters are of the "font". What I wan to know is, did Byz simol realy look like this.

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econ21 12:42 07-15-2006
The reference to dismounted Frankish knights (spearmen) is interesting - in MTW, the knights were swordsmen. I like the idea of them being spearmen (maybe both options are possible), as historically dismounted knights using their lances could provide the most effective defenders against attack by mounted knights. The English in particular used them in this way. (Other most other feudal foot soldiers lacked the confidence and equipment to be relied upon.)

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Furious Mental 12:42 07-15-2006
CA, websites, magazines and people who went to E3 have said categorically that multiple units can be trained in one turn.

"recrutment time is 1 turn for every unit"

Yeah that means it will one turn to train all the unit, whether there you train one or several. What exactly do you think that number on the unit card means if it doesn't mean you can train two peasant crossbowmen or whatever in one turn?

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