Interesting to note that although there appears to be landbridges in the game there is not one between Britain and Flanders...
The high-res version is definitely worth the download for those who're not 'bandwidth limited'. I thought there was gonna be blood in MTW2 but it seems not to be. I find it strange to see a two handed sword stuck through someones chest in what amounts to anime-level graphics without seeing some blood. Perhaps CA believes MTW2 is less likely to get a 'Mature' rating that way but I doubt it. Is it just me or does MTW2 seem more like a 'medieval movie generator' than a strategy game? I guess we'll have to wait and see.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
There will be but it will accumulate on the troops as the battle rages on.I thought there was gonna be blood in MTW2
You can see it at the end on the turk and english trooper.
I've looked very closely and there is no blood. There is a funny red mark on the face of the turk but it's present in earlier scenes so I think it's a graphics error.Originally Posted by TB666
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
It seems logical to me that the number of recruitment slots will be dependent on the city/castle size.
From the video, the recruitment time for peasant archer, jinettes, and mailed knight was 1 turn.
I think the number on the card reflects how many of each unit that city has the capacity to make (possibly that turn rather than every turn) ie they can produce 3 units of jinettes but only 1 unit of mailed knights (plus two other units). If its true that a city may not have the resources to produce mailed knights every turn, then we wont be able to use cities as "knight factories" (or whatever) that churn out a new uber unit every turn or two.
Last edited by SpencerH; 07-15-2006 at 13:12.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Hm I noticed one more thing.
That felow governing that first town has these sharacteristic: Command/Chivary (I soppouse this replaced managment. Will it act the same?)/Loyalty/Piety(What's this?)
But The King in the castle doesn't have, Loyalty, instead he has Authority.
Will this mean our king's finaly wont go renegade if they win more than a fiew battles.
Also maby that Authority affects diplomacy. Any ideas what it may affect?
In MTW the faction leader had "influence", so I assume authority is something like that.
"I've looked very closely and there is no blood."
There is definitely blood. This is something clearly said by CA and many journos. You can also see it plain as day in some screenshots.
Last edited by Furious Mental; 07-15-2006 at 13:40.
What about the guy he stabs ??Originally Posted by SpencerH
He is either very muddy or bloody.
I doubt CA has removed it considering it is one of the new things for the engine that they are advertising about.
The funny thing is, if those animations are more or less random, then we might also see that sword penetrating some plate armour without any problem.Originally Posted by SpencerH
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"Topic is tired and needs a nap." - Tosa Inu
Great! Now the common French invasion of England will be a bit more tough, I hope.Originally Posted by Bob the Insane
@Ituralde, when I first saw that video it seemed like the rebels to me. I will have a closer look.
I, for one, think the landbridges are realistic. Think about it, if you are travelling a very short distance overseas it would be easy to use local fishing boats to make the journey for a few troops, then send the boats back to pick more up etc. Of course, these landbridges would have to be VERY taxing on movement points to be realistic.
One more thing: If they get the AI right this time, it will probably be a very good thing that they are using the Rome map again. The only reason I didn't like that campaign map was because of the poorness of the AI.
THE GODFATHER, PART 2
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