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Thread: made to move to alcemist -_-

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  1. #1

    Default Re: made to move to alcemist -_-

    i try to add the building in the folder , but ya that i want to add them every where , but i keep making typo's ( well i geez i did , it just stop working \= )

  2. #2
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: made to move to alcemist -_-

    I use copy and paste alot when editing the files. I also put a comment next to what I changed and why, so if I did something wrong I can at least find the lines I edited. When commenting make sure you use // before the comment starts, and put the comment at the very end of the line. This helps out when its a large edit.

    I am not sure if you wanted to, but Ludens said you wanted late era units available from Early. If that's the case I think you are going to have to tweak the Units file as well to make the late era units available in early. Even though you have a Master Bowyer doesn't mean Pavise Arbalesters are going to be available in Early. The unit has a time restriction placed on it as well.

    I am not much of a modder so I hope I've helped. Make sure you make copies of the original unmodified files. If you did really wreck the file, I know I have, you can at least back up to the original file and start from scratch.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  3. #3

    Default Re: made to move to alcemist -_-

    i unlocked the units ( gnome editor ) but before i build the buildings i already hit high

    and well i would radar start whit the building , and that the enemy has them to

    yes i know i am bitching (-;

    and whit the copy , i writ the province names wrong \=

  4. #4
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: made to move to alcemist -_-

    Unfortunately, the game files are very unforgiving when it comes to errors. My first attempts were disasters that involved reverting to my back ups over and over again.

    Keep at it. Modding isn't as easy as BKB and VikingHorde make it out to be. Go slow and change a little at a time. Make sure you double and triple check your work, letter by letter if you have to. It gets easier the more you work on it.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  5. #5

    Default Re: made to move to alcemist -_-

    wel gess i'll doe i city by city

    to bad thare sis not a progen like gnome fore it

  6. #6

    Default Re: made to move to alcemist -_-

    well tried it but suddenly there weren't no staring army's , and in some of the Provence is changed there wort any buildings left so blaa


    any one some hints?

  7. #7

    Default Re: made to move to alcemist -_-

    All you need to do is go to the startpos folder, open the era you want to change, and scroll down until you see this line:
    Code:
    //============================================================================
    // Adding ANY building MUST be done after the regions ATTRIBUTES have been set.
    //============================================================================
    //Buildings
    //place buildings in each country.
    //Buildings become controlled by the
    //faction controlling the region.
    //========================================
    Simply follow the format that is there and change stuff. First name the province, then tab over and name the building. The building names have to match up with the names in the crusader building prod11 file.

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