
Originally Posted by
AntiochusIII
screwtype: get the mods! I suggest HSR (Historical Stony Road) as that mod is pure excellence. It addresses AI weaknesses by much; it smoothens event possibilities with additions of new events; it adds a lot of flavor (which is a general problem in Paradox games; the player needs much imagination to fill the blanks--the HOI series has more problems than others as it basically omits the entire Empire-management parts present in other games); it also adds differences in units between the nations--I especially like the concept of heavy brigades and elite brigades that directly represent a higher level of skill as opposed to just "more artillery," and they are also unique for major nations. They even made special events at the start of the game exactly for that purpose: the Japanese got better attacks for their submarines to represent the Long Lance torpedo, but less range and convoy-raiding efficiency for their rigid submarine doctrines and their historical inability to exploit their own submarine force's strengths; the Germans got better fighting ships but less ranges to represent mechanical instability, and so on. The DD version of the mod is still "incomplete" though.
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