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Thread: Projectiles, fire and moral penalty

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  1. #1
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Projectiles, fire and moral penalty

    I'm too lazy to look it up, but archers normally use "missile" or something as one of their primary weapon attributes IIRC, you can replace that by "siege_missile"
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  2. #2

    Default Re: Projectiles, fire and moral penalty

    I did look it up, it´s not an attribute like AP or such, but goes in the line above, the stat line (I think the classifications there are melee, missile and siege_missile, these three definitely, perhaps there are some more options - they´re listed at the beginning of EDU anyways)

    But talking about missile weapons - which files do you need to edit when adding, say, a gunpowder missile? arrow_trail_effects and projectiles, that´s for sure, but there are three versions of those files, the normal one, new and final
    Are there any more that are obligatory (apart from the animations and the units to use this kind of weapon)?

  3. #3

    Default Re: Projectiles, fire and moral penalty

    The only obligatory files are descr_effects_arrow_trail and descr_projectile_new. But you would probably also want to get some smoke rising from the barrel of the gun (I believe this has been done before) but I don't know which files to edit to do so. And perhaps changing the firing sound, but I wouldn't know how to do that either.

  4. #4

    Default Re: Projectiles, fire and moral penalty

    effect_arrow_trail and projectile_new is it?

    I think I know how to add gunsmoke (that´s in arrow_trail, by the way) and the sounds from the Citadel and Warhammer mods.

    This, by the way, is one thing that´s missing in the tutorial section: How to make a new projectile weapon.

  5. #5

    Default Re: Projectiles, fire and moral penalty

    Check out this site, it helps you understand the effect_arrow_trail file: https://forums.totalwar.org/vb/showthread.php?t=55912

    The descr_projectile_new kind of speaks for itself.

    By the way, I'm using RTW 1.5 for modding so the files I have to change might differ from the ones u have to change if you'r using 1.2. U might have to edit descr_arrow_trail_effects_final while I am editing effect_arrow_trail. U will have to try that out if you'r not using 1.5. GL

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