I'm too lazy to look it up, but archers normally use "missile" or something as one of their primary weapon attributes IIRC, you can replace that by "siege_missile"
I'm too lazy to look it up, but archers normally use "missile" or something as one of their primary weapon attributes IIRC, you can replace that by "siege_missile"
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I did look it up, it´s not an attribute like AP or such, but goes in the line above, the stat line (I think the classifications there are melee, missile and siege_missile, these three definitely, perhaps there are some more options - they´re listed at the beginning of EDU anyways)
But talking about missile weapons - which files do you need to edit when adding, say, a gunpowder missile? arrow_trail_effects and projectiles, that´s for sure, but there are three versions of those files, the normal one, new and final![]()
Are there any more that are obligatory (apart from the animations and the units to use this kind of weapon)?
The only obligatory files are descr_effects_arrow_trail and descr_projectile_new. But you would probably also want to get some smoke rising from the barrel of the gun (I believe this has been done before) but I don't know which files to edit to do so. And perhaps changing the firing sound, but I wouldn't know how to do that either.
effect_arrow_trail and projectile_new is it?
I think I know how to add gunsmoke (that´s in arrow_trail, by the way) and the sounds from the Citadel and Warhammer mods.
This, by the way, is one thing that´s missing in the tutorial section: How to make a new projectile weapon.
Check out this site, it helps you understand the effect_arrow_trail file: https://forums.totalwar.org/vb/showthread.php?t=55912
The descr_projectile_new kind of speaks for itself.
By the way, I'm using RTW 1.5 for modding so the files I have to change might differ from the ones u have to change if you'r using 1.2. U might have to edit descr_arrow_trail_effects_final while I am editing effect_arrow_trail. U will have to try that out if you'r not using 1.5. GL
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